28 replies ·
posted April 21, 2021 2:03pm
Here be my WIP for the COLLAB2021 collab
Stone Bridge Assignment Reference.
Nice selection Omar
These 2 are my favs, if that counts for anything..
Yes of course it does. The one on the right now has two votes in its favor.
Thanks for making a WIP thread dostovel. I will add another vote to this one:
The other one I like except for how skinny the middle feels - like it could collapse if a person walked on it:
If you thicken the middle into more of an arch like the blockout I'm cool with either direction. Note that the second picture has a deeper ravine into the creek than our landscape. So the bridge is basically flat on top, connecting high terrain to high terrain where ours is curved on top.
You'll make it work I have no doubts, sir!
I think that the 'second' picture looks more fantasy-like, it looks to me like it couldn't exist in real life....therefore: the better choice!
I mean, this:
would have been made by roman slaves, while this:
must have been made by Melvin the magician...
I'm thinking this is a hero model so I'll try not to cut corners too much. This is going to be seen from many angles and it's not like the waynescottish that will have indentures that will prevent the side viewing. So as low poly as it can be but not too much. Strike the perfect balance.
I agree with the second one, but now I also want that willow tree!
It's in the WIP folder for Standalone Accessories. I tried to catch up to week 3 assignments, but I didn't make it on time. How is that going to translate to low poly? God help me.
I'm thinking this is a hero model so I'll try not to cut corners too much.
dostovel This is looking stupendous! You may have beveled a few corners, but didn’t cut any. Great job!
I wish I had you superpowers Matthew, you never cease to amaze me.
Thanks, but I'm now freaking out thinking it looks too realistic and not stylistic. I think I made a bad mistake. But let's wait and see what our Spice Lord says.
dostovel....this is...stunning. I mean..wow.
I see what you mean about it being too realistic. But I think it's just shy of the "too realistic" line. Don't change anything. Bake your maps and make sure you maintain a simplistic base color. I think the texturing can determine if it's perfectly styled or too realistc.
Seriously great work. I didn't know you had a sculptor under your hardsurface / arch viz portfolio!
holy cow! that thing is beautiful, really great work Omar!
I agree with Kent, I think you're good with the stylised feel. For me - the wood fence helps to pull it more into stylised look!
Can't wait to see this with a splash of colour on it
Alright, thank you.
I'll start asap with the second phase of retopo, baking, painting and all of that.
That's breathtaking beautiful 👍! dostovel How long did it take you to model this bridge?
PS: I wish I had seen your livestream, Omar dostovel!
dostovel, Excellent work! 🏆
Thanks Mr. Frank. Thank you Ingmar, I'm honored you'd consider watching it.
I made the effort to try and dedicate the entire saturday to working on the bridge, so I worked on it from 8am to 8pm that entire day and then sunday at least 3 hours. So maybe you'd guess 15 hours total, but no, since I was doing laundry in between and cooking and stuff and then when we got online on discord and we kinda joked around and goofed around a bunch. So I'd put the bridge total time at around 10.52 hours total.
dostovel How did you align the stones so well? I looks so realistic!
Painstakingly hand placed one by one. The file is in Drive if you want to take a look at it.
Man I hope I can correct the looking realistic in the texture painting and baking sections. If I fail I hope the other bridges are coming along better.
I could definitely see Kent doing some kind of a fly through under the bridge in the final animation. Amazing work dostovel
dostovel I still wish I would have seen you doing this live 😀! Isn't there a time machine 🤔🕵️♂️⏰🛸?
dostovel - Omar, as you put the finishing touches on your bridge, please consider making a beauty shot of your model. I'd love to post your artwork in the TSMF Blog. Please let me know if you create a money shot.
Well sadly it wasn't able to finish it fully the way I wanted. I feel it's too stoney, too much gray. I'll keep working on it though, adding other details, some dirt, a bit of moss. Also maybe trying to keep lowering the poly count, at 10 thousand faces I don't know if it's too dense.
dostovel Looking good! The reflective quality of the stream adds to the realism and you achieved some fantastic stone textures too.
dostovel - Omar, that is a thing of beauty. I am using the first image for the blog. Let me know if you would prefer a different image.
dostovel It's a stunner! Wow, you've got serious skills sir. I'm so impressed. I'm going to integrate it into the assembly during the stream today 🤩
dostovel Nice sculpting and baking. Excellent work.
dostovel I still can't believe what I'm seeing, it's so magnificent 😀👍!!!
dostovel Maybe these notes here (please scroll down to the orange frame) about how I created the "Color Texture" of my chimneys could be helpful?