UVs & Texture colour map still required?
theluthier Are we still supposed to create UVs and Texture colour maps for our Week 2 homework?
The UVs and colour supposed to be on the Low Res model, yes?
Also in the stream you were modelling over N-gons with parts of the lamp, but jlampel has written else where that, while you can model with N-gons, you still have to convert them to Triangles for UV mapping. What are you thought about this?