Origin of a wind blown object does not move with its geometry
Just set up a nice scene in which I use a wind force to push a ball given cloth physics down a tube. The end result is great apart from one thing. The origin of the ball seems to stay right where it started. This wouldn't normally matter, but I wanted to use a camera to stay focused on it as it travels. When I tell the canmera to focus on the ball it naturally focuses on its origin rather than where it actually is. I can get around this by moving an empty to where the ball moved to in the scene and getting the camera to focus on that, but I'm assuming there is a setting somewhere that causes the origin of an object to move with its geometry as it is moved by forces such as wind.