Ben Nicholes (legobenj)

7 replies · posted

Collab2021 - WIP - legobenj

This is an ongoing thread documenting my progress through the 2021 Collab Project.

@beefkeef

blanchsb

  • I was having issues using my hair particle method to populate the roof tiles (the seed no longer changes the tiles instanced), so I rebuilt it using geometry nodes, and I think it's working really well.

  • Here's how I'm layering the roof construction. I'm modelling with animation in mind so all the planks and tiles can fly in and join together. I don't know if that's how it will be animated in the final showcase, but I'm planning on at least doing that when adding this to my own reel later. Modelling this way will also allow the camera to see the roof from the inside.

  • Homework Submission - Week 1 - Roof

    theluthier 

    Here's my progress on the roof. There's still some fine-tuning to be done (some tiles with intersecting geometry, leaves not sitting flush on the roof mesh, additional wood plank sculpting), but this is as far as I was able to get this week.

    • crew

      Phenomenal work this week llegobenj! You've far exceeding my expectations for week 1. From the quality of the modeling to the assembly animation, to the addition of the leaves - WOW. You've earned full points and then some 👏

      I only have one note to offer: The tiles feel a bit too perfectly placed at the moment. I'd like to see a touch more randomization to their placement and orientation:

      Red lines are the laser-precision straightness I feel currently, green line represents the more randomized placement I'd like to see.

      I'm drooling just thinking about the sculpted accents on all these roof bits 🤩

      EDIT: One thing I forgot: The underside layer of tiles! I totally forgot this was how this style of roof was constructed till I saw your assembly animation. Excellent job building it properly!

      If polycount wasn't an issue I'd recommend all roofs add this underside layer of tiles. However since it's not present in the art and we have keep polycounts as low as possible, I have recommend we lose that under layer. It's hurts my heart to do so... 😖

    • crew

      llegobenj I added one more note: Just tagging you to make sure you see it.

  • Great job so far. I am very impressed even with some leaves on there.

  • Geometry node animation test.