51 replies ·
posted April 6, 2021 8:17pm
This is my thread documenting my progress in the Collab2021 project.
Still needs some cracks and blemishes, but it looks like in the picture
Homework Submission - Week 1 - Crate
Here is my blockout of the crate. All the pieces are there. Cracks and blemishes are still missing. I added tha last planks and redone alot of the existing planks, because i overdid it with bevel and the facecount got quite high
Excellent work for week 1 amblender! Are you the one who had the idea to add shelves in the crate? Ingmar told me and it was a resounding YES in my modeler soul. Brilliant way to introduce function while remaining true to the art. You get full points from me this week 👍
I saw below that you're starting to add wood grain details into the model. Maybe wait for the stream tomorrow to see how sculpting works with assets like these :)
theluthier Yes, the idea with the compartments is from amblender here 👍!
nice work , its a good blockout :) with some extra details or sculpting it will increase even more
amblender Considering the shading of the object, check if your normal are pointing in the right direction.
Check the Face Orientation box to see your object normal orientation
the red mean it is pointing in the wrong direction, blue means okay :)
Good tip, oonelombax 👍!
I had the same idea and started checking them this morning
Great work, amblender 👍! I'm looking forward to your version with cracks and blemishes 😀!
amblender Just a quick reminder. We still need a name for our team? What's your vote?
[Note: I know that one of the proposals is from you. It's just for having your final vote]
1) Shabby Chic
2) All Access(ories)
3) Shabby Fresnel Chic
4) The Stan Dalones
Finally setup the camera and corrected the normals. Now everything is a nice blue
I started to age the crate and give him his lovely character
Question: createtaiwan and duerer
During Kent Stream i realised i only use a few different forms of planks. And for the sculpting porsion it would be easier to only have to sculpt those few planks.
1) should i just use linking the object data between the similar planks?
2) createtaiwan You use 4 modeled pieces to put together your fence. Is that a method i could use or something similar?
amblender I would use the method of repeating a very small set of basic elements that Kent @theluthiers proposes here (scroll down to the orange frame) for the construction of the fence. It's also the method that Kent applies here in his "Treasure Chest" course: Reusing duplicated planks rotated upside down or backside to the front helps to reduce the work significantly. And who can tell that you reused a plank from the crate part visible in the artwork on in a hidden place 😉?
amblender apart from the 'square' pieces of wood, like the beam, I used only 4 planks for this scene (linking Object Data and rotating and scaling):
I decided on shared objects as well for nnow i have 5 different planks to sculpt, i might look into reducing it to 2, then i can use my time sculpting.
Homework Submission - Week 2 - Crate
my sculpted planks
I`m not shure if maybe a 3rd board of the short planks should be sculpted. for more variety and not too obvious repetition.
amblender with 15 planks along the long side of the and 4 possible orientations of the two planks together it sounds to me like a good idea to sculpt a third plank for more variation. I would maybe add a few dents to the edges of the long planks as well as you already did on the short planks (bottom right corner of your screenshot above).
duerer is this what you meant with the dents for the long boards
amblender Yes, it's these small indentations in the silhouette 👍😀.
Solid sculpture work for week 2 amblender! One note from me is that the top board (long one) feels like a different scale than the other boards:
All the other boards feature smaller, more appropriately-sized grain crevices. This long board has bigger crevices which throws off the scale overall.
My last note is that your creases could level up by 1) being longer and 2) sharper with scraping on both sides of each crevice:
with the help of a this tutorial https://www.youtube.com/watch?v=Y2lXm_DBofc I understood what kent ment and started redoing my planks
i`m not going to add dents on the left and right side of the planks. they are protected by the other planks from getting dents there.
used this image as refernce on how my planks could have aged over time.
Only the frame left to redo.
Tried to make the long plank look like it got scrapes from the pots being moved on it. like you get on hardwood floor from chairs and stuff.
duerer does it look like all the boards could belong to one crate or does one feel off? Any suggestions for improvement or can does planks go on the crate?
amblender The planks are looking consistent with the exception of the left bottom plank since it lacks the crevices running along the long sides of the other planks. For a final judgement, I would need a view of the assembled crate.
amblender I've found out what caused the weird shading of the planks: The angle up to which edges are smoothed is set to 180 degrees angle between adjacent faces:
Set it to 44.8 degrees and it looks much better:
started with baking the normal maps. still have to workout some issues.
right now the crate looks like this
Homework Submission - Week 3 - Crate
I redid my Planks and made the NormalMaps. The Normalmaps still need some finetuning, before i can do the rest of my texture
That's already looking beautiful 😀👍! I'm waiting eagerly to see your final crate😀!
PS: Once again: great idea with the compartments 😀!
for now i have my normal maps on several images, i have to get them on one image.
Can i do this with uv maps? When I tried to make them on one image wirth baking, they overlapped.
Get all your UV's on one image and then (Average Islands Scale, to be sure, followed by) Pack Islands you can then adjust the Margin (space between UV's):
Then bake your Normals. You can bake them one at a time, but make sure to un-check Clear Image.
Finally finished my Normal map and cavity map. Only painting left
Nice progress amblender! The odd-colored planks is a clear sign of normal issues though. It's a quick fix: You had your nomal map node set to object space. Make sure you use tangent space:
Keep up the good work! Once the color map is painted you'll be done 👍
started painting my texture painting and corrected some mistakes in using my normal map. Also updated my file on google drive
That's already looking good 👍! I'm looking forward to your finalized crate 😀!
duerer do we need to use blender for texture painting or can i use another programm?
I would say that as long as you can make it work in Blender and feel comfortable with that program, use it! So, far, I didn't hear anything contrary from theluthier.
First try on the wood texture. Tomorrow i will give the individual planks their own wood texture. The wood should look aged and like it`s been outside for a while. So i try to incorporate this
amblender That's really looking beautiful with the color nuances and the wood structure pattern 😀👍! I'm looking forward to your further progresses 😀!
Homework Submission - Week 4 - Crate
I`m happy with my finished crate.
made some changes in the texture to better fit the artwork
amblender I like this turntable animation of your beautiful cart😀! I would just make the sun light your cart directly since the background suggests that there's no object close to the crate that could cast a shadow on it.
my money shot splat21
amblender, thanks for making this money shot and letting me know it is available. I think you did a great job in sculpting and texturing the crate. It looks good!