2 answers ·
asked March 17, 2021 1:08pm
· Lesson: Modeling the Rocket · Course: Build and Animate a Low Poly Rocket in Blender for Beginners
Is it possible to change the X, Y, Z axes to align with other software, e.g. Unity editor? If not, what are the best approaches to ensure expected orientation when exporting to other software?
When export you can change orientation. For FBX you can apply transforms
Many thanks ladymito