COLLAB2021 - Los Habaneros - House Interior Team
Welcome! Welcome!
This here be The Habanero House. Put on your sorting hat and be assigned to your seat.
Our Mission, should you choose to have any choice since you have already accepted it, is to make the interior of the Spice Vendor House.
In the Google Drive directory we have image references of what sort of assets are needed to make the interior as cozy as the most cozy thing ever. It's under
Spice vendor House -> Images -> REF -> House Interior
Google Drive Link where the TOP SECRET Project is being worked on. Click the link and request access for Kent to grant thee if you haven't.
https://drive.google.com/drive/folders/1oUOW3s2cyaey3oUGPicu0-K9QhZuILvL
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ladymito
- Work-in-progress goes in SPICE-VENDORS-HOUSE/SCENES/MODELS/WIP
- Recommended naming convention: model-name_USERNAME_WIP_XX.blend
- Example: table_THELUTHIER_WIP_03.blend
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dostovel I think it was in this post:
https://cgcookie.com/questions/12591-backhoe-collaboration-file-sharing-library-linking
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Perfect you guys. I will have to watch those cuz I don't remember how we set all that stuff up in the DOG project.
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That's hilarious because even I don't remember and I made the video lol.
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so how we go do this ?
first discuss designs so that it all fit
Random model stuff and see in the end how it is looking together ?i was thinking about making some chairs,
any of these references that should work ?
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I like em all ^^U
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Yeah Yukino, since we don't have much of a preproduction design, we're going to have to go by our instincts as to a global feel of the interior scene.
I imagine we produce as much sorts of assets as we can, so we can later play with them and put together a comfy house. Much as you do with Lego's toys or The Sims game were you have at your disposal a large variety stuff and you place them to your hearts content.
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The third one is cool. Just like real)
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I want to do:
Spice sack (this one have flour ^^U)
I want to use the treasure chest course to fill it with chili peppers and beansCandles (liquid simulation? I'm really noob with it)
Bookshelf with books (Love reading ^^U)
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nice stuff to model:D wonder how the bag with spice peper and beans will be :D
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WIP
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That is looking good already Lady Mito. Remember though, I think
theluthier wants us to go low poly for this project. We'll have to clear it with him but I imagine no Subdivision Surface Modifier for this project.
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ladymito I think making the candles and the wax dripping is a really good idea! I had a quick go a modelling a candle holder and using Metaballs seemed to work pretty good for the dripping wax.
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Really cool asset. It feels it belongs in this house.
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I'm too noob for such things ._.
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Meatballs for the win again! Beefbeef loves them meatballs
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Shades?
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If we're doing some sort of hidden fantasy laboratory I think I'd like to take a crack at Ye Olde Chemical (or Alchemical) Apparatus:
When we hand this project over to our benevolent animators, equipment like this might give them a little room for some dynamism in the scene - flickering flame and bubbling or dripping fluid, that kind of thing, if they wish. That will of course be up to them. :)
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really cool idea a chem lab would be great :D
some chemical scientish could live there with a pirate , wonder if they performed any experiments on the wale :o -
About dynamism... maybe some mill mechanism? It's a spice shop
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I can totally see Melvin doing "science" experiments. Plus having in your house a whale who's captain of a boat in a small river is not cheap, Melvin needs the extra dough.
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I saw similar lab
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So.... this is where the secret hide-out is !
Some great ideas in here already, I'm looking forward to seeing them in 3D 👍
I was thinking of making a few barrels once I've finished Kents treasure chest course. I could imagine this place having a nice trapdoor leading to a musty wine/spice cellar maybe?
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same here , a trapdoor indeed is needed and some barrels, a basement for the wine of course and then the winebottles too ,
you think they will drink some juice sap too ? kinda like juice xD
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Can I make him a pet owl? :D
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Omg yes that would be so awesome, will it be a snow owl?
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YES! :D
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Man I hope we can pull all of this off, having all this assets will enrich everything to a very high level. I'd love to see a pet owl, the whale needs someone to talk to.
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What do you think about this?
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I imagine the house model will have to be a reality in 3D before we can know for sure, but it's a start.
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In the basement there can be a lot of space, underground hideout 😁.
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Hi, I made another one of my clumsy demo's:
In an earlier Class project here on CGCookie, I made this:
and hand-painted each piece of wood, one by one! This time, let's be lazy...
It takes about 15 minutes of your time to watch and will save you maybe hours of texture painting ;)
The method works not only for wood of course, but for any seamless image texture.
If you don't want to make the Node Group yourself, here is my .blend file, so you can simply link it in.
https://drive.google.com/file/d/1YIo8HAvCjkyoIU05m9dRpWQrjKZxdB85/view?usp=sharing
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Thanks
spikeyxxx that's a nice way to add alot of variation very quickly to the scene.
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Okay so instancing on a vertex and using arrays is the way to go in repeating the texture without repeating the pattern.
I think that making use of an object offset might come in handy as well if Kent wants us modeling the geometry in rather than "shading" the bump. I'll share my video about your video and taking it to the next step over in the non-top-secret forum. -
https://cgcookie.com/questions/13975-collab2021-hq-stylized-fantasy-environment?page=2#answer-49397
Looking for posts is getting harder. Here's the link to the non-top-secret reply.
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You know, I think we all have in our heads that a wizard lives in this house, but what about the following:
Melvin lives in this house.
He is kind of a magical creature in his own right, I can totally see him chilling out in this place, waking up, getting ready for work, going out the door with his briefcase and CG Cookie ID, getting to the office, sitting next to Wes, punching out at 5pm and returning to his lovely home. In fact, that can totally be part of the animation of this whole scene, Melvin waking up and getting ready and then returning home at night after a long day of work.
What say you all? I say we do stuff mindful of Melvin living here.
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would be great. And Melvin is damn cute , and since its Melvin perhaps we can also have sheeps then ?
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Hmmmm.....it will change a lot. In my mind, Melvin doesn't live in a complex house with fine antique furnishings; he's a 9-5 working-monster doing what working-monsters do, and his preferred home style is much more utilitarian.
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jjakeblended what kind of style is utilitarian ?
sorry for my bad english ^^' -
Very simple and fit for purpose, but not fancy.
I always envisioned Melvin's house being very Flintstones-like, with Stone furniture and appliances, haha.
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I know what you mean Jake, I agree it fits Melvin more, a cave-man like environment, but can't a guy get a life? why work long hours at CG Cookie making all that cash? Doesn't Melvin deserve the good life? He still hasn't made the down payment at the bank, he is considering buying this house, Melvin is just wating for your blessing Jake. He is finally ready to settle down, if you let him.
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I will say that Wes always LOVES when Melvin gets involved in projects. I agree with jjakeblended that he doesn't strike me as a first choice to fit in the scene aesthetically. Throw a wizard robe and hat on him would help..
Either way, very fun ideas popping up in here!
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Oh that's a good idea, Melvin's The Magician. Just like when Mario pops up doing Golf, Tennis, racing Go Karts, Doctor and UFC cage fighting with his friends. I like it.
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Nice idea, perhaps he can try to get in to hogwards later :p.
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Ok I'm all set with the Google Drive and syncing is A-ok.
First is the general folders, the DOG and the House:
You go into SPICE VENDORS there's 3 folders.
In SCENES folder there's the .blend where all the linking will take place and our Work In Progress (WIP).
In IMAGES there's folders with references and images for scales of real life objects measurements.
In TEXTURES is were our textures will go.
If you go into IMAGES:
In REF is where our image references live.
SCENES folder.
MODELS is the folder where we'll put all our stuff. Naming convention is House_Assets_[ your CG Cookie name].blend
In the file, in the outliner, there are collection with the assets so they can be linked into the main file:
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Sorry, but where are these folders?
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They are in Google Drive. We share the files there. You have to download Google Drive for your PC or Mac and sync the folders.
Blanch with his buttery voice made this video on how to do it.
https://www.youtube.com/watch?v=ajnMQWTakVw
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Okay, so I watched the video, but I still don't understand where the files are... shouldn't there be a Google Drive link that I need to click on?
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createtaiwan In the first and second reply of this post you have the links
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- Work-in-progress goes in SPICE-VENDORS-HOUSE/SCENES/MODELS/WIP
- Recommended naming convention: model-name_USERNAME_WIP_XX.blend
- Example: table_THELUTHIER_WIP_03.blend
- https://cgcookie.com/questions/12591-backhoe-collaboration-file-sharing-library-linking
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ladymito - Thanks... I am not seeing the link in the other replies, but now I'm good.
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Ah yes yes yes, sorry Dave, I forgot Kent created that.
Here's the link, I think Kent needs to accept your request and then you'll be in.
https://drive.google.com/drive/folders/1oUOW3s2cyaey3oUGPicu0-K9QhZuILvL
Just in case, it's on page 2 in the main COLLAB 2021 thread, where Professor Snape is clapping.
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Got it. I am waiting to be granted access.
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so if i work on a part of a interior (example : chair) ill name it Chair_House_Assets _Yukino_Hatake.blend? and put it in the folder models?
and then if its completed we get the object into youre File called House_Assets_OMAR_DOSTOVE.blend ? (one big file with all finished models ?or do i get it wrong ?
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Yeah no, that's not it. Ok here's how it is:
You have your blend file "HOUSE_ASSETS_YUKINO.blend" (which will live in SPICE-VENDORS-HOUSE -> SCENES -> MODELS -> WIP -> "HOUSE_ASSETS_YUKINO.blend") This will contain all the assets you work on in collections. Say you model a table, you put your table in your Table Collection, you make a bed you put it in your Bed Collection, you make a plate you put it in your Plate Collection and so on and so forth.
When Kent is in the main .blend, which is this one:
He will pull assets into this .blend from all our .blends. Hence the name ASSEMBLY.
So for example Kent needs a bed, he will link one from "HOUSE_ASSETS_YUKINO.blend", he'll browse through all your collections and get your bed because you made a cool bed or say he wants a table, he will link one from "HOUSE_ASSETS_DOSTOVEL.blend". because I made a cool table that will now be on the main house. He'll just go into all our .blends and start linking stuff to assemble the house interior.
It would be better if we try and avoid repeating too much stuff so there aren't way too much beds and tables.
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Got it , it sometimes takes some time before i understand everything clearly. but not it makes sense.
One more question. i sometimes model in wrong ways or clumsy ways so this will be a good way to learn even more.As for my chair i trying the most basic and simple one but wonder if the setup is good or wrong (especially how i know i have a good size (height) and at the top where the part where you lay onto with youre back (the 3 vertical need to be connected to the one horizontal wooden piece.
I am wondering before i go further if the setup i used now is good or bad ?
i stored it in the folder :) -
You uploaded your .blend1 backup file, try having your normal .blend in the folder. Also in Edit -> Preferences, under Save & Load, I put "Save Version" to zero (0), so we don't have the .blend1 and .blend2 cluttering up everything.
Also you forgot to pack in the texture, at least it was like that in the .blend1. But I don't know if that was what you were going for.
In the IMAGES folder there's an OBJECTS MEASUREMENTS folder. There you'll find some images with real objects dimension that should guide us for working with good scale. I imagine with time that folder will grow.
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gonna make the changes, as for the dimensions of cm i guess it still can varry slightly but not extremely then ?
ill check out again how to see those sizes so i dont end up with a chair of 10 meters xD (otherwise the scene could be called Melvin in wonderland )
for packing a texture how i do that ? still have trouble with that :s
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yyukinoh1989 that's easy:
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thank you
spikeyxxx
one more question , been looking a while now but i cant find the measurments option to enable and disable. i tought it would be at viewport overlay but guess not, been looking at several places but i no longer finds it . i use blender 2.91 -
yyukinoh1989 you are right, it is in the Overlays, but you need to be in Edit Mode to see it:
Alternatively, there is a Measurement Tool, that also works in Object Mode:
But I've never used that one myself.
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Thank you once more, indeed the measure mode is not bad but its easyer with the measurement option enabled
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uploaded the new version but somehow it looks not right .
first want that the base of the model is good before i try adding those details
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Remember to CTRL + A -> Apply Scale, to get the right measurements.
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Done that, but still someting looks weird to me , unless i am the weird one xD
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It's getting there. The part were you sit looks too wide compared to the reference and overall the wood sticks are more crooked, that's a tricky one. Maybe watch Kent's Treasure Chest Course for a refresher.
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indeed , they need to be lesser perfect running right. but perhaps if indeed the sit part is lesser wide it will be better. ill continue tomorrow and hope to get it more alike :)
thanks for the feedback already -
Play with a lattice modifier and see what you get. To me it seems like if you don't use the lattice, it's not stylized enough.
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does this look closer (exept for the curves and details )
perhaps a bit more rotation for the back or would this position be ok? -
yyukinoh1989 looking better!
And it doesn't have to be exactly like in the reference, it has to fit the style of the artwork (spice vendors house).
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Awesome to hear, gonna continue so i can finish this one.
I know we have to stay low poly so i wonder the other 2 higher detailed chairs is it possible to create that as low poly?
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I hope it's starting to look like something that belongs in that house.
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Really nice work already, it lookd great 😊
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I think that fits right in, nice work
dostovel
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Looking for Yukino stuff I saw there are two other files, awesome. Keith and Lady Mito I'm sorry but I took a little peak to see your stuff, I got curious, and you guys are killing it, looks cool. Only thing though is that they are not to scale, those things are huge. I'm leaving the table as it is, gotta move on to other stuff.
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Understood =)
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That's about the size of a 150 lbs (~68 kg) coffee beans bag (yes, I've got one of those).
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Why are my normals so ugly and angular? >_>
Now it's smaller
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Yes! I hadn't looked at the scale just yet, but I will for sure 👍
spikeyxxx you must really love your coffee!
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@beefkef I do, but that bag was just a gift from 'my' roasters :)
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ladymito Great, now it's to scale :).
The shadow thing on your model, JL made a great video about that.
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beautifull sac of pepers
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I will see about adding one of these:
And some fishing gear.
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Dude that is a great goal you've set yourself. That looks a freaking challenge to make that in low poly. I think it is going to look great on the wall of the house.
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Easy part done, now time for the fish.
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That's looking good! Is this the type of fish that sing? Personally I'd love to see a room full of singing fish. 😃
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that would look great , the wooden piece already is nice done :D
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The interior is going to be insane :D
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Was I too ambitious? Lol
I think I just need to clean it up a bit and make an eye.
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It's taking shape man. It'll make a fine decoration.
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I think the rest of the detail will come from texture painting.
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that already looks so nice, great work :o
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Dude that turned out great, the main silhouette is there and perfectly readable. For me texture painting is both exiting and terrifying. You could move to modeling more stuff if you'd like, then come back to texturing and shading all your stuff later. That's the approach I'm going for.
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Looks cool! That will look sweet once it's painted
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This turned out awesome!
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There is still a lot to do, but I have the basic colors down. I also realized I'm missing an appendage. Woops!
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I decided I'm just going to be an artist and not give it the fins it rightfully deserves.
I don't know how to do the eye and I'm taking suggestions for what to put on the plaque.
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It looks great Dough. I'm still a bit scared of texture painting. It feels like you have to know how to draw.
For the eyes Kent has a livestream where he taught how to do them procedurally. You can watch that.
Or maybe you can leave the fish with no eye and the plaque will read "How do you call a fish with no eye..... a Fsh"
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I never had something this complete. Feels great! I just keep thinking, "It looks like a fish. It really looks like a fish!"
My skill have improved dramatically since joining CG Cookie. I think I can call myself intermediate in low poly now. Maybe even inching towards advanced. I love this community! -
Good to hear that Dough.
theluthier Kent will probably be really happy to read such words. It means his Collab is already starting to fulfill its purpose. I'm confident this is just the beginning for you, since you'll be producing much more stuffs for the Collab. A minute of silent for the fish that gave his life for a wall in our house.
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Ok I made a second variation of a table. I'm aiming at producing one asset per day. Next some chairs.
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Really beautifull :D
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Still have to make some variations of the chairs and put some more detail here and there, but I think it's more important to move on to another asset, maybe a bed.
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If it's going to be Melvin's house, make sure everything is Melvin sized. I think the seat should be lower so Melvin would be able to put his legs under the table.
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That's a mighty good point, which means we have to decide if Melvin does live here because that will hugely impact the models. I think things will look really cute made to fit Melvin's size. Let me try the chairs and see.
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I had not realized Melvin is a big creature. Those chairs and table are real life sized.
He is easily human height but wider. It's probably like meeting Andre The Giant or Shaquille O'neal.
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Ok no, he is not THAT big, he isn't tall, he is very wide though.
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Didn't Kent describe him as potato shaped in one of his videos? I thought that was a bit harsh :-)
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Yep indeed, dont think its harsh, over here we use some food to resembles body shapes xD. Its called unique
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dostovel awesome job on those chairs :D
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I made a little picture frame, maybe to hang up on a wall somewhere
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Nice. If Melvin lives here, he sure likes those red carrots things.
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i really suck at low poly xD
hope some other stuff will go better
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Whatcha talking about Willis, that is looking great.
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Glad you like it , guess i aint used to this xD
question i am trying a kast (closhet but where you can put on tv or other stuff)
when i make a loop cut it dont go trough all the way.
anyone knows why that is ?
you see the loop cut in goes troug the bottom same for the bottom in the middle when i do a loop cut he only place one vertici.
its not a problem but i cant figure out what the cause is -
Probably you have an interior face somewhere or two vertices one on top of the other that aren't merged, look for Ngons as well.
I like to select a vertex and G to move it around and distort the mesh, it always reveals the problem.
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I was thinking what was better, to focus on just one asset from star to finish, the whole pipeline and then jump to another when it's 100% complete, the temptation is great but I figured I will waste too much time if I do it like that. When your working on just one thing and you go through the whole pipeline, one tends to micro focus on the tiniest detail , you sink in lots of time.
So I'm going to only focus on modeling as quick as I can, as much as I can, that way we'll have lots of stuff to play around with setting up the interior of the house. It's probably better to have loads of assets with no texture, then to have too few with all the detail in the world.
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i think its better to do random stuff , and see what we will use in the end . once decided what can go where , we indeed better focus on the finishing touch and texturing of the models .
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Exactly, since the layout part will probably be kind of chaotic, stuff can be left out and you wouldn't want to have a totally finished model not having a place in the house. So once all the decisions are made and everything is in place, I guess we'll have it a go at making everything look pretty.
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Yeah I agree with that, it's better just to get some ideas out there and decide what is gonna work and what isn't. I guess we can think of it as blocking out some ideas and shapes to start with
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