COLLAB2021 - HQ - Stylized Fantasy Environment
Announcement #2: Updates & Loose Ends!
Announcement #1: Collab2021 has officially begun!
#Collab2021 is focused on stylized, low-poly, fantasy environment creation! Specifically this gorgeous illustration by Vadim Zaitsev:
You can find more from Vadim on artstation.
Through April we will be creating a comprehensive 3D version of this environment and we need a committed team to make it a reality! If you’re not sure what this Collab format is all about, check out the blog article first. If you know what you’re getting into, continue reading about how to register and what the schedule will look like.
Collabs are open to all Citizen members (membership is required to participate). You need to be subscribed by April 5th and remain subscribed through May 4. You're welcome to subscribe earlier so you can access the recommended courses listed below. This option could be helpful for focusing on learning from content before the collab begins at which point you can focus primarily on applying what you've learned.
Collabs don’t have an official web page or system built into our site. Instead it’s facilitated through the Forum, Live Streams, and Google Docs. Fill out this form to register for the Collab. This will give us insight into how many people are interested, the skill levels involved, and some other info that’s helpful before we get underway.
The last day for registration is April 5th. After April 5th the team will be closed! [evil laughs]
As with any production, one can only plan so much before unanticpated things come up. That’s to say we will be at the mercy of the project and the content could change as needed. Schedule should remain the same though.
Week 1 (Apr 5 - 11): Modeling
Goal: Since we’re working within a low-poly, stylized (simplified) genre I think we could finish all the modeling in the first week. For most assets in the scene the modeling is straight forward. For trees and bushes it’s a little different. I highly recommend using the Sapling Addon included with Blender) as taught in the stylized forest course. Similarly clouds will be a unique asset to tackle; something we will need to brainstorm as a team.
Stream 1: April 6th @ 1pm US central time
- Build a Low Poly Rocket (chapter 2)
- Fundamentals of 3D Mesh Modeling
- Modeling a Treasure Chest (chapter 1)
- Creating a Stylized Forest (first 2 lessons)
- Create Eevee Clouds
- Modeling a Stack-o-rocks (Recorded with Blender 2.7x so watch for techniques not UI)
- Stream: Modeling with Blender 2.8but a
Week 1 Homework Due: April 11th by midnight
Week 2 (Apr 12 - 18): Sculpting & Texturing
Goal: It’s possible that sculpting will be the next step for some assets (ex: rocks) and not for others (ex: trees). If your asset doesn’t need sculpting then your task this week is UV layout and texture painting a color map. If your asset needs sculpted detail, you can do that in addition to the UV layout and texture painting. By the end of the week we all should have our completed model painted with a color map and sculpting done if applicable.
Stream 2: April 13 @ 1pm US central time
- Project Status update
- Homework Reviews
- Overview week 2
- Garnishing a modeling with sculpting detail
- UV Layout
- Texture painting a color map
- Fundamentals of Sculpting
- Fundamentals of Texturing (coming soon)
- Modeling a Treasure Chest (chapter 2)
- Creating a Stylized Forest (chapter 1 material lessons)
- Texturing a Stack-o-rocks (Recorded with Blender 2.7x so watch for techniques not UI)
- Creating a Mini Tank (chapters 2, 3, 4)
- Stream: UVs & Texture Painting with Blender 2.8
Week 2 Homework Due: April 18th by midnight
Week 3 (April 19 - 25): Shading & Lighting
Goal: This should be an easier week than the first two. Since the style is simplistic, the material can also be simplistic. It can also be more complex if one is so inclined. Things like procedural texture accents, procedural water, randomization of the same material across multiple objects, etc. Additionally we will dip our toes into lighting. At the very least we need to implement lighting in a way that informs our material qualities. At the most I want us to light our asset in a standalone presentation, as if you were presenting it to a supervisor for approval.
Stream 3: April 20 @ 1pm US central time
- Project Status update
- Homework Reviews
- Overview week 3
- Material creation
- Procedural accents
- Presentation lighting
- Fundamentals of Materials & Shading
- Fundamentals of Lighting
- Modeling a Treasure Chest (chapter 3)
- Creating a Stylized Forest (chapters 2, 3)
- Stream: Shading & Lighting with Eevee
Week 3 Homework Due: April 25th by midnight
Week 4: (April 26 - May 2) Finalization
Goal: As with most productions, the last stretch is the most unpredictable and often results in a lot of problem solving. I expect this week to be a smorgasbord of tasks from catching up / putting final touches on assets, assembling the final environment together, polishing lighting and atmosphere, and who knows what else.
Stream 4: April 27 @ 1pm US central time
- Project status update
- Homework reviews
- Overview week 4
- Environment lighting (Day)
- Environment lighting (Night)
Week 4 Homework Due: May 2nd by midnight
Closing Stream (May 4)
With the project officially complete, this stream is meant to be a celebratory bookend. We will revel in our hard work and discuss a post-mortem: What worked well, what could be improved next time.
Communicating as a Team
Of course communication is key for effective teamwork. To facilitate this we will utilize a network of forum threads.
Discord: Our resourceful Team Leads have setup a discord server for us! The server features channels for each team including audio + video capability.
Discord is best for LOW LEVEL communication since it’s the easiest, quickest way to communicate. By “low level” I mean casual, small-consequence discussion. The main negative of persistent chat is its brief nature; comments appear and then immediately get buried. This is fine for the majority of our discussions (let’s say 75%) but we want to avoid important info getting buried.
HIGH LEVEL communication is the important stuff that shouldn’t get lost in a persistent chat. Please keep high level discussion like protocols, announcements, lengthy troubleshooting and idea pitches on the forum threads listed below.
HQ Forum Thread: This thread is the foundation of our communication structure as denoted with "HQ" in the title. Discussion here should be broader in context; having to do with the project as a whole. It's the place I will be posting important announcements for everyone involved. It's also ideal for general questions about the project and light-hearted "water-cooler talk" for the team. Things like encouragement, inspirational info / artwork, relevant memes. I love memes.
It's NOT ideal for *specific* things like questions pertaining to a certain part of the environment, WIP of individual parts, or person-to-person discourse.
Team Threads: If more than 30 members register for this project we will divide into sub-teams. Each sub-team will collectively tackle a group of related assets and will be lead by a member (most likely contributors from #collab2020). Each team will have a dedicated forum thread for specific discourse pertaining to their parts. Same guidelines as the Central Thread but with a specified topic.
- House (Exterior Front) - Team Thread
- House (Interior Back) - Team Thread
- Accessories (House) - Team Thread
- Accessories (Standalone) - Team Thread
- Nature (FG) - Team Thread
- Nature (BG) - Team Thread
Individual Homework Threads: Each contributor is required to create a thread for themselves for posting homework confirmation at minimum. This is also where any discourse about your specific part happens. You're encouraged to treat it as a work-in-progress (WIP) thread, posting updates about your work as you go.
Direct Contact: Tagging is ideal for directly contacting me or anyone involved with the project. Tag me (theluthier) with questions or advice in any of these threads. I guarantee I will be checking my notifications regularly every Monday-Thursday throughout the duration of the project.
Of course the more people that register the less accessible I will become for direct / lengthy conversation. This is where sub-team leaders will be invaluable. If we break into sub-teams please contact your leader first, then me second.
Livestream Chat: The realtime interactivity of streams is another great way to communicate. Taggin works there as well along with an additional tool: Typing "[Q]" in the chat adds a blue "question" label to your post. This makes it easier for me to spot direct questions for me to answer while streaming.
DISCLAIMER: These guidelines are only intended to streamline the challenging task of communicating globally across the internet. They're not meant to create a tense atmosphere of rules! We're a relaxed, reasonable bunch of Blender heads. If you don't know where you're supposed to ask a question, go ahead an ask somewhere and you'll be answered or kindly directed to the right place if applicable.
How much time am I expected to commit to this project?
We stress commitment because it's the best to ensure A) the project succeeds and B) lasting skills are learned. We only expect you to commit as much time as you can. DO NOT commit full-time hours to this project (8 hrs a day). As the instructor, I should be the only one doing this.
Everyone else (sub-team leads and contributors) shouldn't need to apply more than 2 hrs per day to the project. It's all relative depending on your availability and skill level. If you can't afford 2 hrs per day you can pick a simpler asset. If you have more time to contribute then perhaps choose a more complex asset. It's up to your discretion.
If you only have 2 weeks available in April, that's OK! Just let me or your sub-team lead know and it's all good.
How do I tag someone?
Like twitter and instagram you simple type "@username" to tag someone. Tagging fires a notification to this person. Everyone's username is either A) in parentheses beside their display name or B) substituted if they don't specify a display name:
What service do we use for syncing files as a team?
We used Google Drive last year and it worked pretty well. Syncing our files to the cloud proved to be a crucial way for everyone to stay up-to-date conveniently. Since we lean heavily on library linking, it's imperative that we all be up-to-date. Google Drive is very accessible too; most people have an account anyway.
If you don't have one, sign up to get 15GB of storage for free. That should be plenty of storage for our project.
I know people are hesitant to sign up with Google but a burner account just for this project isn't too invasive, right? Otherwise Mega drive could be a good alternative since it offers 50 GB for free.
What if I'm not available at the time livestreams are broadcast?
Unfortunately the stream time can't be ideal for everyone. If you're not able to watch the stream live, I will post the recording within 24 hours of broadcast.
When is homework due exactly?
Homework is due every Sunday @ midnight each week. This means whenver your midnight is; relative to your timezone. This gives me each Monday to review homework internally before streaming on Tuesday. Please adhere to this deadline as late submissions can really stunt the flow of the schedule.
Can multiple people volunteer for and build the same part?
Yes! Early volunteers will have the best chance at picking a unique part but eventually parts will be assigned to multiple people. Of course we can't feature multiple of the same part for the final scene so the best execution of each part will end up in the final.
Are we bound to also 1 asset or if there is spare time can we even go for a second or third piece?
You're not limited to 1 asset. I'd love to see contributors challenge themselves with multiple assets, as several did last year. This gives contributors the ability to define their own scope of participation: If someone is newer to Blender they can choose one asset. If someone is more experienced they can choose multiple assets.
Who “owns” the final project?
Technically CG Cookie owns the project but the final project will be released freely as Creative Commons (CC-BY-4.0).
Can I feature my work from Collab2021 in my online portfolio and / or demo reel?
100% yes! Contributors are welcome to use/share visuals from the project to social media accounts, online galleries / portfolios, and featured in demo reels.