Advanced Rigging Question
Hi CGCookie Crew!
My name is Dominque and I've been using Blender for about 7 years. I have a pretty advanced question about rigging. It's not so much a problem with Blender as it's really more of a question involving a feature mainly coming from Maya. I know Kent used to work Maya a while back, but if anyone is familiar with the software, please lend a hand if you can. I usually would post something like this on BlenderArtists, but really I need a one on one talk with someone who really knows how to work around Blender's rigging system.
I'm trying to rig a cartoon characters face in a certain way, but I don't know if Blender is capable of doing it. It does involve shape keys and Maya's Blendshapes. It's kind of hard to explain in text as what I'm trying to do was featured in a Maya advanced facial rigging course. I would share the videos explaining what happened but I bought the course and don't want to redistribute the content on accident. I couldn't find an answer to this online, but I did find a post here explaining, more or less, the core issue for what I'm trying to do. https://devtalk.blender.org/t/live-update-of-source-mesh-while-modifying-connected-shape-keys/12229
I know I had to read that post a few times to understand what he was saying. Sadly no one answered, but like I said earlier, I need someone who can possibly come up with a workaround. Or at least a method that would yield similar results. It would probably be easier if I could explain it in person or in a discord call, otherwise I would be here all night typing out two hours worth of video footage from that course.
Thanks to all!! Seriously!