391 replies ·
posted July 18, 2018 7:30am
So, I decided that this place is better for posting WIPs than gallery :)
Yeah. that's exactly my face after finishing this 1-hour speed sculpt. Full of disappointment and regret. But at least I see my mistakes. I hope.
nekronavt don't be sad.. catching likeness is a lot harder than just getting the anatomy right, it's like two levels of extreme difficulty, and attempting that in an hour.. I presume that takes lots and lots of practice. It's just a steep learning curve, and only lots of practice (probably years) will get you where you want to be. As long as you learn something from each try it's a win! Experience can't be thaught, only earned by hard work. Next time will be a bit better I'm sure of it :)
ssmurfmier1985 thanks, but there wasn't any likeness attempts. It's just anatomy practice speed sculpt. But that's fine anyway. I'm limiting myself with 1 hour and can observe what fundamental areas need more attention.
So, my polybook was a bit silent recently. I'm mostly hanging around in discord now. Practicing anatomy and stuff.
Any critique is welcome.
Fiiinaly started a new character. Not really sure about the final design, but have some images in my head. Sort of an improvisation.
nekronavt looks like a zombie for now, will it be something like that? I kinda like it 😬
ssmurfmier1985 not exactly a zombie, but some kind of undead mage I think. 🙂
I think I became too lazy to post updates, so I probably won't post any more, or will do it very rarely. But you can still found me on CGC discord.
Yeah, human again. Not much of a surprise from me. Critique is widely welcome.
And from behind
It is not final though, I'll put him into ZRemesher and will do some refining.
Ha-ha! Surprise, it's not an another human!
nekronavt Not another human, but probably it’s still a prop to be used for another human? 😉
ssmurfmier1985 Well both yes and no. It will be a prop for my improvisation game project, but I'm planning to render it as a standalone portfolio piece. I decided to focus on props for awhile, since it seems like a better job apportunity. Or maybe even a tech artist.
nekronavt great minds think alike! Exactly the reason why I’m currently focusing on environments & props 😬
Do post updates from time to time though, since I don’t do discord and I would love to see what you’re up to! 😄 good luck 🤘🏻😎
nekronavt Btw I was wondering, you are using Unreal right? Why do you prefer Unreal over Unity?
I’m currently testing which game engine I will dive deeper into 😊
Do post updates from time to time though, since I don’t do discord
Discord is cool tho. But okay, I will.
Why do you prefer Unreal over Unity?
I can't say right now if it's better than Unity, simply because I'm not watching for Unity features updates. Back in the times, when I switched for learning Unreal, Unity had no comfortable prefab editing tools, and Unreal had it's blueprint system. And so many awesome things in Unreal are just caming out of the box. But for now I'm unsing Unreal simply because I know it better and see no advantages in switching to Unity. And, probably, it depends on the type of your project.
ssmurfmier1985 yeah, Unreal has awesome visual scripting system, but it has C++ instead of C# as a programming language. Not a disadvantage for me, but some may find C++ more difficult to use. And yeah, it has automatic LOD system even for skeletal meshes.
About out of the box features - anyway, most of the things you should code yourself, but Unreal is helping you a lot. Like it has built in damage system, perception system. Don't know if Unity has it all.
For the cons - it's reaaaly slow code and shader compilation on a machine with weak CPU. I wanted to hang myself sometimes, while waiting shaders to compile on my notebook. But luckily I have a 12-thread ryzen 5 now, so the pain is gone.
And it's difficult to spot the differences between this two with a superficial glance. You need to dive deep to spot all the noice stuff there. But basically, if you're making a PC/Console game, I would recommend to use Unreal.
nekronavt thanks for the detailed explanation! I’m focused on computer/console so I will certainly take your advice into account! Though my focus is only game art at the moment, environments/props/lighting. Modeling, texturing with substance painter. That kind of stuff. So the shader thing is important for me (for snow shader for example), as wel as LOD (once I get to big environments it will be great to have that) and out of the box great lighting and such, but the coding thing is less important for me (at least for now).
ssmurfmier1985 well, Unreal has node-based material editor, but unity also has one now. Lightng is cool in unreal and it has DXR (DirectX Raytracing) functionality btw, so if you have at least GTX 1060, you can do static renders with with nice shadows and reflections. Also Unreal now has node-based modular particle system called Niagara, there is a lot of awesome stuff made with it on youtube. So, basically - it has a lot of cool stuff for fancy graphics and has a node-based scripting system, so you can leave C++ coding aside.
nekronavt with every response you give you feed my gut feeling that I should run to the dark side and check out Unreal 😉
ssmurfmier1985 Unreal is a light side ;)
nekronavt but I love the dark side ;)
nekronavt recommend any good resources for learning unreal?
nekronavt thanks! That’s great 😃
Well, that's one hell of a cooler. WIP.
And about the sword. I kinda blocked out a scene in UE4 with default starter pack assets, but need to make my own stones at least. These are to edgy.
nekronavt lol, love the cooler! 😂
Still, those starter assets are good for blocking out the composition, and that looks good 😎👍🏻
Always wanted to model a naval cannon. I think this is time. WIP
Retoped and baked. Texturing time!
nekronavt time for the magic! 😄
ssmurfmier1985 yeah it is! But before texture painting I'll dive into Substance Designer to create base materials for wood (for carriage), brass (for barrel) and iron (for nails, bolts and furniture)
Meanwhile some lulz painting to color the day
nekronavt now it looks like a toy cannon. :D brilliant. :)
louhikarme yeah, that's some default substance painter materials tho, so it took me like a minute or two :D
nekronavt if you make it less shiny, it’s exactly like the wooden toys I played with as a kid 😬
Just some attempts to create a wood texture in substance designer
nekronavt nice! That’s looking real good, I like the details and patterns and colors 😄
How are you liking Substance designer?
I’m currently working on my first game environment in UE4 and I’m going to create the textures with designer, modeling is almost done so I’ll be diving into it pretty soon. I’ve been watching some of the allegorithmic beginner series and it seems to be Blender nodes on steroids and easier to work with. I’m super excited to try is out! Is my impression right?
How are you liking Substance designer?
That's one really cool software! Take a look on Daniel Thiger works if you want some examples of awesomeness.
I’ve been watching some of the allegorithmic beginner series and it seems to be Blender nodes on steroids and easier to work with.
Yeah, something like that, and also a lot of ready to use procedural noises and grunges + some pattern generators, but essentials are similar - doing math between images :)
This is my final version of wood materials. Probably will improve it later, but it fits my needs right now.
And this is it applied to cannon parts with some scratches on top.
There is still a looot of texturing work, but I'm happy with base material I made.
That's looking fantastic!
jjakeblended thank you, Jake!
Here is some WIP. Almost finished, I think.
So, I managed to finish this one.
Started a new project today - Organic Rifle.
It will be based on a concept art by Guillem Ferrer
Made a blockout today
nekronavt Looks great!
Just a blockout?
For me this is also a reminder to re-watch ExistenZ:)
spikeyxxx thanks :) Yeah, just a rough blockout to see how this thing works in 3D.
nekronavt ...And it works well!
nekronavt the blockout looks great and represent the concept art super well! Any details you add now are awesome bonus :D
spikeyxxx I'm glad you thinks so :)
ssmurfmier1985 It's to early for details :D Firstly I'm gonna refine this stuff a bit.
nekronavt ha! You can see I’m not a sculpting expert :-p
Some progress here
Switching between coding and modeling. Almost finished highpoly. Few more tweaks and gonna retopo it.
nekronavt this looks sick! 🤘🏻
nekronavt That's amazing! It makes me think about Terraria's crimson biome...
ssmurfmier1985 thank you :) Cheers to concept author.
williamatics thank you! Yeah ol' good terraria. Definitely gonna play again with the next update.
nekronavt I gave him a like on ArtStation, he earned it 😎
Slowly doing retopo. (Took some time to play a bit of videogames)
And here is highpoly rendered in cycles with some simple materials.
I think I'll proceed with Bathtub Warfare after I'll finish this one.
After a while I came up with the idea, that this project is the case, when result doesn't cost the effort. I'm closing it.
And I'm a bit tired of keeping this polybook thread up to date, so I'm closing it too.
Thank you for all the attention and kind words I got here 🙂