2 answers ·
asked January 3, 2021 8:46am
· Lesson: Final Rigging and the Transformation Constraint · Course: Rigging Train Wheels in Blender
Is it even possible to do this with bones?
Hi Chris,I haven't watched this course, however, everything is possible to do bones (in fact something like this should be rigged in bones in my opinion).I can't give you step by step instructions for this but to point you in the general direction, here's some notes.
-create a bone for each empty.-geometry parts can be parented to the bones instead of the empties.-any parenting shown with the empties, will be the same on the bones-turn on the bone axes to help with any constraint differences (bones have a different default orientation to empties)-watch out for any dependency cycles. Like if the geo is dependant on the armature, then the armature can't be dependant on the geo.(I mention this because I think Chris Khun uses a shrink wrap constraint and this will cause issues). To work around this you might need a second armature which is dependant on the control armature. That way the control armature is at the top of the hierarchy and there won't be a dependency cycleI hope this helps you out.
Hi Wayne, thanks for the prompt reply. I've found working with bones quite confusing to be honest. I will try to keep your tips in mind.