10 replies ·
posted December 27, 2020 3:00pm
Here is the place where I would like to share my Blender projects, document my progress and hopefully get some feedback about what's already good and what can be done better and/or faster.
I've recently started modeling a "Corvette Stingray" following Chris Plush's course "Master Car Creation in Blender". The "Viewport Rendering" below shows the "Hood" and the "Bumper" being shrinkwrapped onto a "Guide Mesh" (wireframe display):
The basic bumper mesh (without grille and blinker in it) is now finished with the blinker holes cut out:
And the "Guide Mesh" so far which serves as "Shrinkwrap Target" for the final panels:
This is all looking really clean!
Looking good already, but some of the sharp 'edges' seem to be a bit too sharp (especially on the side ); the metal still has some thickness after all.
Well, as this is the Shrinkwrap Target, you might be able to use some offset to round them a bit, but then the softer edges might suffer...
Still, looking quite spectacular!
Thank you, Matthew and Spikey, for your feedback and encouraging words 😀! I will take care of the sharp edges and probably Chris Plush will tweak them later in his course since he is very precise in his work. Some sharp edges won't be visible in the final panels due to cutouts for lights (front and backside) and vents (sides). The final model created by Bennie Griffin can be seen here.
Happy New Year 2021 to everybody here on CG Cookie 😀:
Just a quick "appearance" of my "Treasure Chest" from Kent's "Modeling, Texturing and Shading a Treasure Chest in Blender 2.8" course:
frikkr Thank you, Matthew 😀.