Blender 2.91 Official Release is here!
In case you weren't notified they released the latest version live today!
The livestream is on youtube here
There is also a ~5 minute overview video released by Blender.org people. They posted it on youtube here as well.
This is the 4th major release of Blender this year and I'm shocked at how much stuff they packed into it.
I'm late to the live stream so I am watching it now. Thank you Blender devs!
Also the home page on Blender.org shows a face from our beloved CGCookie instructor theluthier
(they will be changing it very soon to another cover page but for now it was like that)
Head on over to the website and download it.
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Shawn Blanch (blanchsb)
Oh man it is glorious!
The live stream was great. I am definitely a fan of the new overrides system and the outliner getting some love.And who doesn't love fuzzy(lazy) search features.Remember to load your old feats when you upgrade. It's automagic!
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Wow! Trimming sculpts, creating compound shapes for "Rigid Body Simulations" and converting volumes to meshes and vice versa are awesome new features 👍👍👍!!!
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Mesh to Volume: Who am I?
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That's one handsome smoke shaped Suzanne
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Right 😀👍! I like this new feature in Blender 2.91. It will no doubt look even better if it's animated 😉!
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mesh to volume 'hologram'
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Wonder how the CG Cookie crew has been keeping up with the pace of these awesome new features throughout 2020?
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I don't know how most people are keeping up the pace. 4 releases this year alone!
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If I take a look alone at the "Sculpt Mode" I always think that I'm still making use of just a very small part of Blender's potential. One thing I would like to see in Blender soon is the introduction of "Bone Collections" replacing the old "Bone Layer Management".
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I feel so overwhelmed by the strength that sculpting has gotten. I just wish I knew how to use those tools better. There are just sooooooo many brushes to work with Some of them are incredibly powerful too!
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blanchsb I'm sure that Kent already has some great ideas for new sculpting tutorials in mind 😉😀!
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Every time I look at Blender Today I'm like "wait Blender can do what now?"
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I'm wondering when they will introduce the functions for time traveling, teleportations and coffee brewing into Blender. I don't need the first two but coffee brewing is a must 😉😁☕!
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Experimenting with "Volume to Mesh" and a "Particle System" (with "Use Modifier Stack" checked) on top of it:
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I'm wondering when they will introduce the functions for time traveling, teleportations and coffee brewing into Blender. I don't need the first two but coffee brewing is a must 😉😁☕!
😂 Won't be surprised if one day I hear them announce a new feature that cures cancer! I'd be like, yeah that sounds about right.
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Curve and text objects now have panels for the definition of a profile as we already know it from the "Bevel Modifier" for "Mesh Objects": The curve defines a quarter of that profile :
1) Curve
2) Text
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This feature is really handy. I was really pleased when I saw it was added
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Oh man how did I miss that! My beloved curves just got a lovely update! And text objects definitely were in need of a makeover for something like this.
So cool how much was released.
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By the way: Blender 3.0 is planned for August 2021 😀! Blender 4.0 should follow in August 2023.
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Images added as "Reference Image" or "Background Image" can be traced with "Grease Pencil Strokes", but only with one color (black per default):
If you want it with the colors preserved, you should trace it with Inkscape (freeware!) and import the saved ".svg" file into Blender as described here (scroll down a little bit to the post hightlighted with an orange frame) and extrude the separate curve paths with different thickness values (curves set to "2D" in order to get a filling):
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One really cool feature already introduced with Blender 2.91.0 Alpha is the "Face Set Extract Operator":
It duplicates the faces of the selected "Face Set" as a separate object and adds a "Solidify Modifier" to it:
It reminds me of the "Sculpt Tools" addon function "Extract Mask" used by Kent here at 2:42 for the creation of a belt for the "Wrangler" character.
A video demonstration of the "Face Set Extract Operator" can be found here.
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Hey that is pretty nifty.
It reminds me of the curve extract operations on HardOps.
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It's amazing to see how the "Sculpt Brushes" have been developed since Blender 2.79.
1) Blender 2.79
2) Blender 2.80
3) Blender 2.91
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Experimenting with "Rigid Body Compound Shapes":
A circle has been broken into separate objects consisting each of a single edge which have been set up as "Active Rigid Body" objects using "Convex Hull" as "Collision Shape" without any "Collision Margin" . These "Circle Piece Objects" - after having set their "Object Origins" to "Geometry" - have been parented to a "Cube" which has been set up as "Active Rigid Body" object using "Compound Parent" as "Collision Shape" without any "Collision Margin". The "Circle Piece Objects" now stop exactly at the surface of the "Cone" which has been set up as "Passive Rigid Body" object.
So, "Compound Parent" in Blender 2.91 works with an arbitrary number of "Children" objects as "Collision Shapes" which are (as their "Parent" object) "Active Rigid Body" objects. Before Blender 2.91 you could only parent an object to one object set up as "Active Rigid Body" object which served as "Collision object". The "Child" object was no "Rigid Body" object.
File is here.