crew
Kent Trammell (theluthier)

540 replies · posted

[ENDED] BC1-1808 - August 2018 Class Homepage - Getting Started with 3D Modeling & Blender 2.8


Announcement #6 (9/6/18): One last thing. Here's all of Kate's homework reels for your viewing pleasure!

  1. Week 1 Homework Reel
  2. Week 2 Homework Reel
  3. Week 3 Homework Reel
  4. Week 4 Homework Reel

Announcement #5 (9/4/18): This class if officially over. See page 26 for the closing post and don't forget to fill out the questionnaire


Announcement #4 (8/27/18): REMINDER that this week's stream is on Wednesday, NOT Tuesday. I'm out of the office Monday (8/27) and Tuesday (8/28) but will be back in full grading force on Wednesday.


Announcement #3 (8/6/18): New way to Submit Homework. Please create a unique forum thread to contain all your homework submissions for the month, rather than everyone submitting in this main thread. More info on page 12.


Announcement #2 (8/7/18): Zsolt has done it again. He's prepared the report card document for this month. Feel free to monitor your grades there throughout the next 4-5 weeks.


Announcement #1 (8/6/18): Class is officially in session!


**Experienced Blender users are Welcome! Clarification about involvement on page 2 of this thread.


SYLLABUS


Welcome to the CGCookie Class: Getting Started with 3D Modeling & Blender 2.8! If you're interested in computer graphics, 3D modeling, and you're new to Blender / new to Blender 2.8, this class is where you need to be.

This "Class" format invites all Citizen members to focus together on a particular topic/skill for a month. Participation looks like this:

  • RSVP and attend the Live Events
  • Watch the pre-recorded education outlined below
  • Ask questions
  • Submit homework by creating a unique forum thread to contain all your homework submissions for the month.
  • Generally be active in this thread

WHEN? The class will take place from August 6th - September 4th.

✅ WEEK 1: First Time with Blender 2.8 (August 6-12)


Abstract: The goal this week is to simply get familiar with the application. We’ve all been there: Opening Blender (or any 3D package), gazing at all the crazy UI, trying to orbit in the viewport, crying...Ok, maybe you were stronger than me and didn’t cry. But the reality is 3D software is daunting. There’s SO MUCH to digest especially when you’re a beginner.

This first week we’re going to overview Blender 2.8 and 3D from an absolutely beginner perspective. What is Blender for? What can it do? Wait, this isn’t a juicing seminar?

Goal of the Week: Get comfortable with Blender 2.8's UI, viewport navigation, creation and position objects.

Pre-recorded course to watch:

Week 1 Live Event (Remember to RSVP!)

Homework:

✅ WEEK 2: Pushing & Pulling Verts (August 13-19)


Abstract: Enter the world of mesh modeling: The oldest form of building 3D objects with your computer. We’ll discuss the technical art of “pushing and pulling verts” as modelers often call it. Welcome to this wild, geometric world!

Goal of the Week: Practicing editing a polygonal mesh's components to create a custom 3D model.

Pre-recorded courses to watch:

Week 2 Live Event (Don't forget to RSVP)

Homework:

  • Model a 3D object using mesh modeling techniques [post image(s) to this thread]

✅WEEK 3: Digital Clay (August 20-26)

Abstract: Digital sculpting is the more artistically intuitive method of 3D modeling. If pushing and pulling verts felt like the hard way of doing things, sculpting will be a welcomed alternative!

Goal of the Week: Practice digital sculpting.

Pre-recorded courses to watch:

Article to Read: Big Idea: Digital Tablets

Week 3 Live Event (Don't forget to RSVP)

Homework:

  • Do the Melvin sculpting exercise [post a link to your submission in a reply to this thread]
  • Sculpt 3 primitives as demo'd in the live stream [post screenshots]
    • Cube from a sphere
    • Sphere from a cube
    • Cone from a sphere
  • EXTRA CREDIT: Pick on of these options:
    • Sculpt a human face [post a screenshot]
    • Sculpt *something* of your choice [post a screenshot]
           

✅WEEK 4: Next Steps as a Blender Modeler (August 27-September 2)

Abstract: At this point, you've been introduced to the key 3D modeling methods. Meaning that you have the tools you need to MODEL STUFF! This is where practice will make perfect. This is where you build stuff.

Goal of the Week: Be inspired to continue modeling and spend the week modeling or sculpting a challenging object.

Pre-recorded courses to watch: Modeling in Blender Learning Flow

Week 4 Live Event (Don't forget to RSVP)

Homework:

  • Model and/or sculpt something challenging this week! Try tackling a character, a vehicle, a houshold object, whatever. Show me what you've learned. Show me what you're capable of! [post image(s) to this thread]

✅Class Wrap-Up Stream (First Tuesday in September)

We'll be doing a 5th live stream to close out the class, review week 4 homework, and possibly a special guest.

This thread is reserved for CG Cookie Citizens that are participating in the "Getting Started with 3D Modeling & Blender 2.8" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of Auguest to review homework and answer questions.

Free members are welcome to observe the thread but please respect that communication and participation is reserved for Citizens.


  • silentheart00 smurfmier1985 Big brother is always watching you.

  • crew

    Even though he's out of the office, he's watching.

    You know I can't avoid peeking in on you all 👀

    Thank you smurfmier1985 for reminding everyone about the unconventional Wednesday stream this week. I logged on primarily to do that but you have me covered 🙇🏻

    Indeed I'm out of the office today and tomorrow but have a little bit of internet access where I'm at. That's to say I may be out of touch more than I'd like for a class but I'll be stomping into the office hard on Wednesday morning - Ready to grade homework and stream with all my heart.

    This is the last week of BC1-1808. Let's make it COOOUNNNNT!!!

  • In regards to the sculpting brush changing on 2.8.. the build I downloaded from yesterday is still doing it somewhat, but not as frequently as it was before. One thing I've noticed is each group has a "hotkey" and it's more likely to cycle through the options when you repeat the group key. So the Grab, for instance, is G and if you were to double tap G with it set to smooth, it would cycle to thumb. Every so often, in the brief playing around I just did, I would be on another tool (like snake hook or inflate) and press G. Most of the time, it was switching to grab but occasionally would switch to Thumb, but not nearly as frequently as the version I downloaded late last week.

    One other quirk I noted, more on the shading side, was that it wasn't letting me use the full HSV values. It would still keep it close, but wouldn't let me use the "precise" values, either from slider or typing in the numeric values. Not quite as much of a deal breaker as the other annoyance, because it still kept the values close enough to work, just not what I'm used to expecting. (And I tested multiple color inputs, and every one has this, so it's in the color selection itself... but figure that they're working on things that crash right now so not too worried about it in grand scheme of things.)

    Anyway, just thought I'd mention that since it was an issue last week with the sculpting.

  • theluthier I found some very strange issue with JavaScript on event page. If I open past stream page on desktop, block, that contain video starting to get small. I fear that this can happen with the upcoming stream page when it's starts.

    Using Chrome at Windows 10. Firefox doesn't have this issue.

    UPD: seems to work fine during stream, but past event still has this bug

  • how do you open a file of 2.79 into 2.8

  • theluthier I have a question. What is my proccess if I want to put textures on multiresolution sculpt? Do I need to bake normal maps, or it's okay to unwrap a, for example, 10kk quads multires mesh? What is the best approach?


    • nekronavt 


      I believe that when you unwrap a multires sculpt, your UV map comes from the base/simplest level, no matter how many times you've subdivided it for sculpting.  I could be wrong - but it appears to be the case when I look at for example the UV map of the multires pancake from the pancake hobo course.  

      I don't think you really need to bake a normal map unless you plan to export the model to a game engine for example.  

    • jjakeblended oh yeah, forgot to mention if I should apply multires before hitting unwrap. Yeah, if I unwrap unapplied multires, UV comes from basic mesh. And I should apply it anyway if I want to put it into Substance Painter.

  • theluthier Hi Kent, I think you couldn't find the nature course yesterday because you've accidentally overwritten the course pictures with pictures from new events you recently added.. 😅



    Happened with the 'game character modeling' and 'creating plants' course..

  • Though I didn't follow along the class the whole month (though I wish I had), I just want to give two pieces of advice for those who are new to working in 3D modeling. 

    First, don't be afraid of a "big, complex" scene. Because when you get down to it, all a big complex scene is is a bunch of little projects all pulled together into one "big" one. The highly detailed architectural visualization piece is really nothing more than taking a bunch of individual models.. a room, a chair, a sculpture, etc.... and putting them together into a scene. Whatever big project you undertake, just take it one piece at a time.

    Second, avoid my biggest mistake for much of my 3D modeling "career" -- especially the first half of it. Don't wait 3-4 months between projects. Pick something new to work on, and go for it.  There's nothing like daily effort to boost not only your skills but also your confidence in using those skills. And if you take a long time frequently between projects, you might find you're having to "relearn" some of the things on each project as you try to remember how you did something months ago instead of having to remember something you learned just last week.

    I've seen a lot of great stuff out of this class and look forward to seeing what you all have to share in the future!

  • A reel update: I just sent the final version to Kent. But I know that some of you are still working on their submissions. If you can upload them tomorrow at least an hour before the stream, I'll do my best to create an updated version. After all, the idea behind the reel is to show everyone's hard work. If you managed to get this far, it would be a shame not to show it. :-)

  • After posting the Week 4 final homework, it is the first day since around 1,5 month, when did not do anything in Blender. Strange feeling a little bit, a kind of emptiness.

    Anyway only today managed to watch the recorded version of the live last stream, theluthier Kent you have some amazing skills to sketchup so fast with Clay Strips brush.

    Also there was an interesting question at 1:03 about the goals with Blender, whether being determined to be a professional, so just thought on this empty day would summarize the results of that :D (if someone added a some kind of middle answer but mentioned 1, then it was counted as 1, also added a 2 from my side as I am learning Blender from love)

  • Urrrgh, the collision body falls into infinity in 2.8.  Trying to simulate the lower portion of the dress and it's not going well lol.  Might have to jump back to 2.7.

  • hello theluthier

    again with work i wont be able to follow full class today(still gonna try to sneak out for 5 or 10 minutes to take a fast look at the class live stream). trough i looked forward to watch it today.
    i hope i can ask the questions i have here . Or maybe you can think of it like i been asking it during class and answer them there xD. 

    1)for blender 2.8  is there a way in sculpting to assign a key ? like for inflate its i etc that you choose the keys themself ?
    if so how do you do that ?
    2)what video's are best to watch for retopology my eevee ? i watched the course already of the robo orb but i wonder if there are other courses that are important to watch before i do retopology on the eevee.
    3)the eevee model would it be good enough to use this and retopo bone it etc to animate or should i resculpt certain area's ?
    4)i know this might be beyond this course but take eevee's fur. when i retopo them should i divide the fur is certain parts or make it one whole fur object ? later for animation i am not sure what choice would be best.
    5)with gesture sculpting you first have the blockout then add some more shape and then refine details.
    i wonder what is a maximum time limit you should set for youreself ? and how far should we go with refine the details ?
    i tryed a mewtho but wonder if i should added more details or did perhaps too much for gesture sculpting (like the second time i needed 35minutes for further details on the hand and refining the body shape etc

    i think these are the questions i have so far

    • crew

      yyukinoh1989 We'll miss you in the stream! But no worries, I'm happy to answer your questions the best I can.

      1. I just tested and while there is the option to add a key (right click on the brush and choose Assign Shortcut) it doesn't seem reliable. I added "I" to the Inflate brush (which is grouped with the Blob brush) and it didn't switch from Blob to Inflate as expected.

      2. After the orb retopo video, I'd say the retopo section of the Piero course is appropriate and/or Jonathan Williamson's pilot character retopo.

      3. From what I can tell, your Eevee sculpt will work great as a rigged, animatable character once you retopologize.

      4. I'd probably retopo the fur as one solid object based on the sculpture I'm seeing. Alternatively you could make the fur actual particle hair (like real hair) but that's a pretty complex option. I've always received questions about doing an animal fur/hair course...maybe I should sooner rather than later.

      5. Details are not important at all with gestural sculpting. I'd say 25-40% of a sculpture is my limit. And the time depends on your relative speed. Maybe start with 30 minutes for your first gestural sculpt, 25 minutes for your second, 20 min for your third, 10 min for your fourth. The whole idea is to learn to sculpt faster and more sketch-like, resulting in a better understanding of general form.

    • theluthier hey thanx for the answers.  just followed the retopo of pierro it seems to be fun . just hope i get it right seems really important. gonna watch the pilot one tomorrow since its bed time. after i fainted the dokter strictly adviced to put lesser stress on the Brain.  not a burn out seems i just had too much Brain activiteit what cause muscle pain around the Brain.and the stress at work was getting too high sadly that caused the faint. For my eevee i noticed youre eyes are round. now since eevee is a Pokémon should i make them round too or not ? at this moment i sales the sphere to be pretty flat. 

      i also would love to see the animale fur tutorial so ill look forward to it. 

      also gonna keep an eye to see when i can watch the end of the class live session. 

      it was really fun . i am sure we all felt this way. now its up to us to even improve further

      again thank you so much as well as all members for helping out :D

    • crew

      yyukinoh1989 Oh no, you fainted recently from too much brain activity? Wow, yeah take it easier please. Really hope the class didn't push you there 😳

      If you keep watching the Piero course, I model the eye in 2 parts: an outter sphere and an inner sphere with a concave iris (like your Eevee). That more closely resembles actual [human] eyes and usually turns out best in a render.


    • theluthier hey thanks gonna watch the pierro eyes . hope i can implent them to eevee. and it more happend because of my currency work . they arent really friendly or helpfull and because of the stress with the discussion after 25 minutes i fainted.  nut the dokter said to take things easy now so i can recover

  • crew

    THUS ENDETH THE CLASS


    What a month! For the first time we tried individual homework threads and the communication was off da chain. Some of you have gone from beginner to impressive intermediate in only 4 weeks! While the more experienced shared endlessly their knowledge and advice all month. We beat Blender 2.8 to a pulp and STUFF WAS MODELED, amiright?!

    Consistency: Out of 38 total members that submitted homework, 17 submitted all 4 weeks. It's a significant commitment and I want to commend those members:


    This Community: With each class, this community shines brighter and brighter. Maybe it's always been this way and the truth of which is simply being revealed more with each class. But I never see this so evident as in these classes workshops. The quality of question answering, advice, and encouragement is unparalleled if you ask me. Since you're awesome, we all learn better. Thank you!


    Volunteer Instructor's Assistants: 3 galant members heeded the official call and proved themselves very valuable resources to this class and to me - while 2 others earned honorary VA status in my book. Thank you, VA's!


    Highest Grade: Aaron Rudderham and Miranda van Elst take home the most cookies this month with 195 XP! Remember to check Zolt's Report Card to see how you did, if you like. Reminder that I calculated the total value for everyone based on this scale: F/- = 0, D = 10, C = 20, B = 30, A = 40, + = 5. I will manually be applying individual XP totals to your account in the next 24 hours.

    NOTE: If you see that I missed a grade, please let me know - I want you to get all the XP you've earned.


    Your Feedback is important! In an effort to improve the class experience and give you a chance to cast your votes for classes in 2019, please take a few minutes to fill out this questionnaire. I would greatly appreciate it 🙇🏻‍♂️

    Thanks for joining BC1-1808! See you in October for the next one 😎

    • theluthier Another successful class done!


      It was a good un' too, well done to everyone for sticking it through, whilst I haven't been here long it's amazing to see how far along we've all come. To see people who'd barely touched Blender prior to the class being able to confidently model and sculpt their own projects by the end is one helluva turnaround.


      Questionnaire filled out, too. Really looking forward to the future of the classes - I mean workshops - and CG Cookie in general. It was a pleasure modeling alongside you all, and I look forward to where your interests in CG take you. With that being said, I'll (hopefully) catch you all again come October and I hope you all have a good one. Peace.   

    • I wholeheartedly agree with everything thecabbagedetective said, it's been a pleasure doing this workshop with you guys! Very inspiring seeing what everyone made, learned a lot from all your feedback and all the encouragement everyone gives is so motivating. It's been a blast!! 😁

      Also filled out the questionnaire of course 😊 -> theluthier I noticed I didn't get that whole list with the many many awesome options for future workshops to choose from, the one you showed in the livestream, or did I misunderstood that this list would be in the questionare? 

      Now, if you all would excuse me, I got one Ratchet and Clank over here waiting for me to spend some time with them 😎

      Have a great day everyone, see you all in October for the next one! 😃

    • crew

      AHH MAN - I linked to the wrong questionnaire smurfmier1985! Here's the CORRECT QUESTIONNAIRE. I've since updated the link to the original post's link and the link at the top of this thread's description.

      I'm sorry to ask again, but I'm quite keen on your answers. Would you mind filling out the correct one again 🙏 (As far as I can tell, these peeps have filled out the wrong one - again, very sorry)

    • theluthier Did it for you 😊

      Wanted to express a wish, forget to say it in the questionnaire. As a hardsurface modeling option you give the 'vehicle modeling', which is pretty cool and I would totally join that workshop. But, what I would loooovvveeee even more is 'sci-fi / robot modeling' .... 😀😉

    • crew

      williamatics Oh ok, cool. Sorry I've asked so many "press 1 or 2" questions I got confused. I'm glad to know you're learning Blender as a hobby interest 👍

      Also thanks for filling out the correct survey 🙇🏻‍♂️

  • On Blender 2.8.. I think the idea is that if you're on another tool group, using the hotkey for the group would pull the active, while a second press would cycle through, though as we noted, it doesn't loop on that cycle (which,  don't mind the cycle as long as they looped it). So, for example, if you're using the clay group and have clay strips as your active for that group and want to switch to the inflate group (with inflate as the "active" of the group), pressing i would switch to that group with inflate as the active. Then pressing c would make the clay group with the strips as the active.  I think that's the intent.  As we've seen, it's not always consistent on this behavior, but since it's still in Alpha and they're focused on showstoppers (ie things that crash), I'm going to be patient and wait.


    Either way, it is even easier to click on the one you want than it used to be and I like the sculpting workspace they have now.

  • Have to thank you all for this month. It was first time I participate in event like this and it's fun, motivating and inspiring. It's so cool when you are learning along with a group of people, you see their work, they see yours, both giving advices etc. I subscribed to CGCookie for prerecorded courses, but here is where gold was buried! And it's very cool to have a communication with english speaking community by the way.


    PS: theluthier wut? :D


    PPS: 2765 posts on this thread + all homework threads if I counted right. And it's 216,86% of previous class thread.


    • nekronavt I must agree. I actually didn't know there were live classes when I signed up to CGCookie. The moment I found out about them I RSVP'd to every scheduled one. I think it's great and while self learning is good it's also sometimes good to have the motivation that only a class with homework can provide. 

      The community here is great and so rare for me to see such a positive community on the internet of all places. 

    • nekronavt I didn't know it either when I joined CG Cookie, also came for prerecorded content. Maybe theluthier should think of a way to promote / highlight it more then, since it is so awesome to join a class / workshop, and since watching live streams is so much fun 😬😃


      B.t.w. that's a lot of posts!! well done on communication, feedback, encouregement and fun conversations guys!! 😄

    • crew

      nekronavt 

      I subscribed to CGCookie for prerecorded courses, but here is where gold was buried!

      LOVE to hear this! While I'm going to be shifting more of my effort toward pre-recorded courses in 2019, this class workshop is still where my heart is. Thanks for joining in this month.

      PPS: 2765 posts on this thread + all homework threads if I counted right. And it's 216,86% of previous class thread.

      That's nuts! I'd been wondering what that math was but hadn't calculated it. We be talking 😎

      PS: Thanks for the error find. I fixed Zsolt's username mention. I'm a scrub.

    • crew

      cptken Thanks for the [positive] feedback 👊

      The community here is great and so rare for me to see such a positive community on the internet of all places.

      Isn't that the TRUTH! Well said.


    • crew

      smurfmier1985 You're right. Lampel and I have been talking recently about how "hidden" classes workshops and livestreams are. It should be relatively simple for our webdev to expose them much better in the near future. At the beginning of 2018 I kinda liked that it was less known - like when a big band does an intimate bar show - but at this point it's silly that so few know about them.

      PS: I could possibly do a more generic "hard surface" class where sci-fi robots are welcome. In the meantime, have you watched this course?


    • theluthier not yet, but it's verrrryyyy high on my watch list!!! 😃 First gonna do intro to retopo, mesh modeling bootcamp and intro to hard surface modeling, got to learn the basics first right? 😉

      I was thinking Star Wars x-wing with R2D2, which is sorta vehicle,  and sci-fi, and robot. All in one 😬 But a more generic hard surface workshop would be pretty nice, then everyone can choose for them self what they want to make. Might even speak to more people than a workshop with a specific topic like 'vehicle', something for everyone 😊

  • I filled out the correct survey.

  • theluthier Letting you know I filled out the correct questionnaire.  Whoops!

  • theluthier Kent I just also filled the questionnaire, hopefully it went through. 

    Thanks a lot for the live streams they are just better than ever, plus in this BC1-1808 class I think the individual class threads worked just brilliantly. They gave somehow some extra motivation, that twice thought before posting whether my model is good enough as the schoolfellows will visit my thread and so it needs to be good :-) 

    yyukinoh1989 just reading that you fainted??, your commitment is really awesome, but just remember the most important is the health, everything comes after. Wishing all the best and let's meet in October!



    • csehz hey thanks . i sure will. but it was mostly because of all stress from work . i had a discussion but it went out of hand . and i felt really irritated. mostly since no matter what i say at work nothing change. they all stay unfriendly what is not fun to work like that. after several minutes it appeared i fainted . too high hearts rate blood pressure and the muscle at the Brain section where too (not sure if its the right word : tense) along with too much activitie on my Brain.  that is wat the doctor recomended to take things easy for some time. still not that i mat not work on projects but i needed better sleep and at least 1 hour or relax without looking at anything or thinking too much about my work. hardest problem is that i take work with me home and i should try to avoid that mostly . 


    • yyukinoh1989 No worries once you will work with Blender professionally and with enjoying it.

      I know you also used to the recorded version of the live stream like me, it seems being already up by now so we can start :-)


    • csehz hey thanx . indeed i hope the day ill work Professional with blender be here as soon as i can. really love blender and been here much more then my current work.

  • During the week 2 stream, when somebody asked about modifiers, I would have shouted HOUDINI!  In Houdini ALL mesh operations are procedural and node based.

  • Rohan Dalvi (The Andrew Price of Houdini) made a video that explains procedural modeling.