coyo (coyohti)

9 replies · posted

Coyo's Polybook

I thought I would start one of these polybooks in order to share some of my wips and whatnot. Hopefully by sharing it will help keep me motivated when I'm feeling stuck.

Creative crit is always welcome!

Intro: I am a 50-something female living with my partner in the Seattle area. I've been doing art all my life and have been particularly drawn to sculpture - both digital and real media. I have a very bad habit of not finishing projects. I originally tried to learn 3D modeling in the mid-90s using 3D Studio...not Max, the one that launched from DOS. I modeled Tom Servo from MST3K and decided 3D wasn't for me (ha!). I ended up doing a 3DS Max course and a Maya course in the mid-2000s and when I ran out of time on those I picked up Blender, which was pre-2.5 at the time. Then I faded from 3D work yet again.

I got more interested in Blender after 2.5 was released but mostly used it just to mod stuff. I don't think I really got into it until the sculpting tools were released and my mind was completely blown. Since then I've tinkered with it on and off each time getting deeper and deeper. I love the "Swiss Army Knife" nature of Blender and especially love the vast and diverse community that has grown up around it.

My 3D goals are to be able to create semi-realistic and realistic characters and environments. I also love stylized work but, in spite of being mostly a cartoonist in 2D, I struggle with stylization in 3D.

I've been kicking around CG Cookie equally on-and-off since 2011.

  • One of my current (late 2020) projects is a full figure sculpt based on a character in a book series I read awhile back. Almost all the characters in the series have animal legs which provided some interesting challenges in the sculpt. Mainly, how do human glutes merge with animal legs?

    This fellow is a "foxling" which tend to be very slender and almost childlike. Of course, with fox legs. Another challenge was to sculpt a slender male, without a great deal of visible musculature, and without making him look overly young.

  • Hey Coyo , great to see that you have started a Polybook! Best of luck with your 3D journey , I look forward to seeing the work you put up on here :) 

  • On to retopology! I actually did this retopo a week or so ago and then decided to sit on it awhile because it definitely needs some tidying up and I was getting too close to the project.

    For this I followed Danny Mac's wonderful Youtube videos. He does a great job in breaking a complex task down into manageable "chunks" and I would definitely recommend his videos and additional materials - with some caveats though. Those being, the retopo he shows is not perfect and not a "one-size-fits-all" solution. I think that should go without saying because retopology is so complex but just in case, there I said it. :D In particular the topology he uses around the nose (which appears to be inspired by the Sergi Caballer videos?) resulted in some really wild loops for me when I try to cut in extra loops. This is one of the things I intend to go back and fix.

    The ears on this guy were also very challenging. Ears are already tricky and the giant expanse of his ear tips seemed like it would be simple but no. I might also revisit the ear topology to see if I can even things out a bit.

    Thanks for looking!

  • In the first post of this guy I mentioned the challenge of merging human hips into digitigrade legs...but the image itself doesn't really show it. I really over-think this sort of thing, like how the pelvic bones on animals are vastly different than those of humans and how humans are the only animals who have developed "butts". :D

  • I've been feeling really uninspired and stuck the past few days and have just been poking half-heartedly at my existing projects. What do you do when you're feeling like this?

    I found this beautiful material made by Doublegum for Nodevember and slapped it on one of my old sculpts just to see how it would look. Not the right type of model but I love the material so much I thought I'd share. Check out his other work on his IG and Blendermarket!

  • I honestly think you are on the right track if you are hitting a wall. Most artists hit it.

    You have a few choices: continue or move on haha.

    The benefit of continuing is that you will eventually finish and earn the rewarding satisfaction of completing the project.

    If you decide to continue set a realistic goal for what “finished” means. Then just chip away at it daily or consistently.

    Keep up the good work. Often looking at inspiration helps me  push through the grumbles.

    • Still trying to keep chugging along! I've been doing something Blender-related each day, even if it's just reading some docs or watching a tutorial (without getting stuck in the dreaded "tutorial loop").

      Another thing I've found is helpful is to keep an entirely unrelated project handy. In my case, I have a knitted afghan project I am slowly working on. Getting away from the computer a bit can help a lot!

  • I've been working through the new autumn scene course which is beautiful and amazing. While working on my trees I was inspired to make a "low-poly" fox which may, in some form, find its way into my completed scene. Here's a preview...

  • That is a very nice looking fox coyohti