1 answer ·
asked October 18, 2020 6:07pm
· Lesson: Let's rig and animate our spider · Course: Creating an Animated Spooky Spider in Blender 2.9
I think I did everything correctly, but when I select the body bone and then move the body in pose mode, the skin of the legs is not moving in the same way. Picture attached. What did I do wrong?
This looks like double transformation David.
There are many possible causes so I don't know the exact solution but essentially the verts are being transformed twice.
You can check that you only have 1 armature modifier and also check that parenting.
If the legs are parented to the body and also has a armature modifier, the parent is being transformed and then the verts are being transformed by the armature. (hope that makes sense)
I think if you parented the leg mesh to the armature and not the body this will be resolved.