"Noise Texture" and 4D "warping"
Is there an explanation for this "warping around W " in the "4D" setting of the "Noise Texture" in order to understand a little bit better what is happening there. Couldn't I instead of this rotate the noise pattern with a "3D" setting?
This "4D" is a little bit spooky. Maybe I should first start learning 3D chess or beginn studying the basics of time traveling 😉.