13 answers ·
asked September 15, 2020 9:07pm
· Lesson: Blender Scene: Dune Sand Worm
I'm thinking this looks like a great place to add the submissions. What do you think wesburke
I know I had originally suggested sharing it on the CGC gallery. Perhaps, a better solution would be to create a question/topic below in on this resource page with your results of pushing the scene a bit further with your style/take on it.
This way Chris will also be pinged, and the topic gets some exposure to the Blender community here on CGC.
Excited to see what you come up with!
Okay I'm definitely not going to make the hour mark lol. I don't even know sky shaders that well. I'm following along at this point, but I am making my own design choices. I'm learning a lot just rewatching this at 75% speed. Didn't know about the camera passerpartout section. That's pretty cool.cbaileyfilm Okay here goes!For the Sky: I mixed in a voronoi texture with the gradient texture for the input color ramp on the World Node setup. I also made a frame to remind myself later what I am working on in the node editor. (Frame your selection using Shift + P when the Node Wrangler add-on is active).Nice sand-stormy sky if I do say so myself.
Adding some noise and mixing it in a little......I can't stop myself.
Here's what I have after about 2 hours lol.
Here's after a couple more hours........ definitely getting the hang of it. I ended up sculpting my own sand hills and trails because I could not get the planes to work the way I wanted them. Looking pretty sick though. I also changed the sky color palette a little.
Alright I am calling it quits. Spent all day on Sandykins here and she turned out quite nice. Okay wesburke and cbaileyfilm this is Blanchsb's SubmissionSandykins
Here's some build-up of how I got my particular look:Sand Storm Effect - Just a couple of planes with alpha adjustments to the shader made up of mostly noise and voronoi with a mask image this really just some black and white around the worm so he isn't completely covered, man I love alpha masks!.Here's the node setup:
The Dunes - Sculpted plane (took about 20 minutes with dynotopo and blob and smooth brush mostly)Here's the node setup:Mixed in some magic with noise and musgrave and then adjusted the mapping node to get the wind-swept sand effect juuuuuuuust right.
Last but not least: Here's Sandykins: I used a curve and got the twist and adjusted individual node's radius in the N panel for each node vertex on the curve to get a mix between fax and stretched as she turns around to look up at something.Here's the node setup. I'm especially proud of the skin: Lot's of voronoi mixed with some noise for skin fine texture. Then just adjust mapping scal on the Y direction to make it look a little stretched along her body which makes a cool effect as she turns her body.
And it turns out like this when it's all put together. Huzzah!
Thanks. This was a lot of fun.
Oh man I just got a shout out on Blender Sci Fi Blitz episode week 2!Was sooo excited I grabbed my wife and kids haha. Thanks again.