[Solved] Voronoi texture node has changed completely, the fix in the comments doesn't work either
The options in the video are entirely different from what current blender has on this node, and I looked at the fix and did it 1:1 how he says to do it and my results are completely different, doesnt even really look like it was hammered metal at all.
I'm lost at what to do, closest I can get is 3D, F1, Euclidian, scale of 135, random 1, Distance to Color 2, but even then its not right and quite ugly.
Update: I made a big mistake and was using the Mapping node for the Voronoi's Vector. This was a big mistake on my part, the way my nodes were unorganized it seemed like Texture Coordinate Node was attatched. Sorry for wasting everyone's time.
Voronoi's (With 3D, Smooth F1, Euclidean, Scale 40.0, Smoothness 0.4, randomness 1.0) Distance to Color 2 of MixRGB (With Fac0.040) did indeed solve this. Thanks (mrhuffnpuff)