UV Map incorrect on Sketchfab
I've been struggling quite a bit, reuploading and trying to get the normal map correctly displayed in Sketchfab. It works in Blender, material mode and render mode. Just not on sketchfab, it seems to use an entirely wrong UV mapping.
Any idea what causes this or how to fix it? :/
Thanks in advance,
Great tutorial btw, was very well structured and insightful, love the theory and the workarounds for all kinds of different issues of stretching etc. :)