57 replies ·
posted August 12, 2020 6:30am
I made a robot for my primitive modeling challenge.
Great job, Josh!
Good design. Hands and 'wrists' look really 'attractive\pleasing'. Nice use of colors as well.
Did you use the Empty to pose the right arm?
I completely missed that those lines were in there. I had just watched the tutorial about using collections to mirror things and that is the origin of the collection instance. Would that be considered an empty?
I don't know how to mirror things using collections, but that is definitely an Empty;)
I saw it in this video from Production Design with Blender 2.8 and Eevee
Cool Things About Collections - CG Cookie
Thanks a lot Josh! I watched that a long time ago and completely forgot the part about Instancing a Collection .
The instance indeed comes in with an Empty:
And by the way: scaling by negative 1 is not the same as mirroring; it has the same effect when in Object Mode, but I use it quite a lot and when you are in Edit Mode this trick tends to flip the Normals. Easy to fix, but just something to be aware of.
Ah, interesting. I'll watch out for that thanks!
Took a break from modeling my room and went back and played with the lights and rendering in cycles. I'm not sure how to get great results from Eevee, but Cycles seems much easier.
I like that pumpkin
Today continuing with Fundamentals of 3D Mesh Modeling in Blender, here is my single cube robot using extrude, subdivide and some scaling and moving.
Great start to your Blender journey :)
Thanks! I'm making a point to try to do something new every day.
Completed a few more lessons, learned about the knife tool and took a break to try my hand at a pumpkin. Then spent an hour trying to make lights look ok... They seem to have to be way closer than I would expect?
I'm learning to 3D print while I'm learning blender, decided to give this model a try! This is 4cm diameter (1.57 in) around the widest part so I took an orange hi-liter and sharpie to bring out the features. It actually printed pretty well for being so small :)
This is so COOL! I'd love to have a 3D printer for some low poly models.
Here is my Sci-Fi crate for Fundamentals of 3D Mesh Modeling in Blender.
I really like carving with the knife tool. I found an image of an eagle head and traced it with the knife and extruded and beveled the edges.... lots of ngons, but I guess I'll figure how out to deal with those later.
very cool looking, love all the detail especially the emblems
Thanks! kkroneborge , it's been fun figuring this stuff out!
Progress: Day three of working on my low poly room for Fundamentals of 3D Mesh Modeling in Blender .
I'm probably spending too much time on details that aren't going to stand out, like the wicker basket pan holder... Eventually the pots and pans will be hanging on the wall
A little more progress..
More progress! Got the pots hung on the wall, updated the lighting and installed a fire place. The brick wall is generated using the "Brick Texture" node. Looked at some tutorials about giving it more of a bumpy feel but I think it didn't look "low poly"...
I didn't want to go through the hassle of recreating a mesh for the fireplace screen, so I copied the wicker bottom and scaled it into the fireplace space. I had to scale the bars and found switch to "Individual Origins" for thinning the bars. Those two pieces probably account for 80-90% of the polygons in the scene, not sure how to get the effect without modeling the individual bars though?
Thanks antonioc for the hint that got me to a much better render. The original example file was using Cycles to render, and I was using Eevee. This makes me much happier!
Here are a few more details... the jar on the shelf is supposed to be green tinted glass, but haven't quite figured that one out yet!
Going to have to figure out the right angle for the final render. I like the isometric look, but this lower angle looks nice too.
This is turning out great joshcanfield ! Loving the look of everything so far! That modern fridge and coffee maker is looking especially sleek! Keep it up!!Cycles definitely provides the most accurate render at the cost of render time and resources. Eevee takes a lot more fine-tuning to get better results that look closer to cycles. jlampel has a great course on lighting that I recommend checking out if you'd like to learn more about that, it definitely helped me.
Lots of little changes tonight, or I guess this morning!
I re-built the fireplace using modeled bricks instead of the brick texture so I could have more control over the brick size and shape. I re-worked the door with a proper latch and hinges and updated the brick color and textures. The fireplace log is supposed to look like it's been burned out. I used a tutorial about creating asteroids and one about making an object dissolve to make that work: I used a sphere with a cloud-texture displacement to create a object that I could subtract out of the logs.
I bought a texture for the floor, so I guess I learned how to buy and use a texture.
Still not satisfied with the jars, but the are at least looking more glass like.
This is really coming together! For the glass, take a peek at this tutorial by BlenderGuru. That's what I used to figure out how glass shading works and fiddled around with settings until I got it looking that way I wanted. The modeled brick definitely looks nicer than the textured version. The separation between the edge of the fireplace and the wall are much more clear. Keep it up!
Wow, this is looking amazing so far! I know it's a lot of work but your close attention to detail is definitely worth it. Keep up the good work!
Thanks antonioc, the BlenderGuru donut tutorial was my re-intro to blender (I did a couple CGCookie tutorials about 4 years ago) which led me to sign back up with cgcookie to spend my pandemic hours windfall. You're right I should go back and look at it again, at that point I was just doing exactly what he said and not absorbing.
For the Jars the challenge I'm having is getting them to be the right blue, or be frosted. There are so many parts that I want to add that I'm roughing stuff in and bouncing back to something else to fill in details. I spent most of my time yesterday renaming all the "Cube.025" to be something intelligible :) :facepalm:
Here's my source image:
jlampel Thanks! Luckily my source kitchen is filled with stuff to try modeling so I have no end of things to try!
Also... in this forum, is this the deepest a response can go? I don't see a way to reply to individual messages?
joshcanfield That's great! Yeah, I think there can only be comments and replies to comments, but that's as deep as it goes.
Your kitchen is looking awesome Josh, and btw that new renaming feature in blender is awesome, I selected all the ones I needed to change hit ctrl F2 and entered the name for example body.001 it took all the selected items and renamed in sec.
all looking great!!
Ah! Thanks ketre I didn't know about the rename feature! I'll give that a try. Thanks!
Kitchen Update: Started playing around with adding textures. I spent some time watching a lot of content from Ian Hubert, and got an chance to use what I learned from this video: Making Fliers in Blender on the side of the fridge. I'm bouncing around a lot trying to learn lots of things at the same time.
I used some Bezier curves to model the Penny Farthing and made some progress on my jars...
The jars are still too cloudy, but I got the "Ball" logo on there and got them in the right shape. Not quite sure how to do a good jar top yet, it needs to corkscrew a bit... someday :)
More room changes - today I spent most of the day modeling coffee cups and plates. Tried doing as much as I could without looking up references, but eventually had to lookup how to make a ceramic texture. This fast tutorial helped, https://www.youtube.com/watch?v=GPpd7Ap6jNU
I spent way too much time trying to model the plates which have a squared top but circular bottom. I never found a very satisfactory technique but I learned a bit about fixing broken normals.
I've snuck in just about every other model I've created (not the low poly rocket) à la gridonic
I opened up the cupboard for the dishes and added some bottle caps to the opener, the colors are a bit pastel. I was playing around with making random color material for duplicates of the same model... The rocket logo was the first thing I modeled for myself after the BlenderGuru donut tutorial.
That looks great! Way to go all out on this one.
Thanks blanchsb! I have a few more things I want to get in there before I force myself to move on to another project :)
Wow! This looks fantastic, great job! The details are really bringing it together!
❤️ This looks awesome! so much detail.
Thanks gridonic and ketre ! I really appreciate the kind words ! :)
This looks really good! I love all the little details you put into the scene <3
Looking really great. I love the detail. And the frosting on those glass jars looks great.
The amount of detail on this is incredible, and the textures look great
Took a break from the kitchen to work through some of the other tutorials. Here's the exercise for the Fundamentals of Blender Materials and Shading. I got to practice a little Gimp image manipulation for textures, for instance, I found an old iPod touch add and ripped the screen for this scene.
I got my daughter involved, she drew the pictures in the notebook and helped me pick the colors.
Looking at it now... looks like I need to fix the UVs!
That's amazing! I love how you included your daughter's work in there :)
Loos pretty good to me
Thanks! It was fun.
I made a shark! Finished up the Fundamentals of Digital Sculpting with Blender 2.8 and produced a hammerhead. Sculpting is a lot of fun! It's so easy to get lost in little details though. I couldn't quite figure out what to do with the eyes!
I printed my shark! He's about 4.5 inches long. The side fins are a bit too thin to make them print well at this size, but it's fun to see something real come out of my computer.
I've been spending my time lately trying out the animation bootcamp course, which is super fun but soooo much work! Today I took a break to try to sculpt something. Here's the beginnings of a turtle character. He will eventually have proper hands and feet. I haven't figured out what I want to do with the shell yet, googling turtle shells for inspiration and now I'm overwhelmed with options.
Maybe some day I'll get the skills to animate it, and then we can all watch it waddle! I remembered to shade smooth this time!
Ah! It's been a minute. I've been trying to work through the animation bootcamp, but not posting those here:
But most recently I've been working on 3D printing Christmas gifts. My kids and nieces/nephews are really into "Among Us", so I created these cookie cutters in Blender and 3D printed them.
It's been interesting trying to get a good workflow for taking the image, tracing it with bezier curves and then turning it into a mesh that doesn't contain a bunch of overlapping faces and non-manifold edges...
joshcanfield I very much like how you make use of Blender for the creation of practical things 😀👍! And it's looking sooooo tasty 😋!
I've been trying to get back into my Blender learning tracks. I'm working through fundamentals of texturing now, so here's my Lava Shader :)
This was really challenging - I was trying not to copy other tutorials exactly and understand what the nodes were doing - took me way too long to go back and re-watch the videos and realize what step I'd forgotten about... Anyway, it was fun!
I very much like the vibrant colors 😀! Good job 👍!
Just as an overall comment to your thread, there's some amazing work in here. You can tell you really have a knack and, I would assume passion, for detail as shown in your low poly room.
It's really impressive all round!
Thanks ponchismaaan and duerer ! Blender is fun, I just keep having to remind myself to do something with it more often!
If anyone wants to jump on and grade this in the next couple hours I'd appreciate it!
Still plugging along on my course work :) Today I textured an Axe for Fundamentals of Texturing in Blender
Following jlampel is always a pleasure!
in between tutorial sessions I've been using Blender to make things for the 3D printer. This weeks project has been learning to do filament changes to make multi-color keychains for my daughter's soccer team:
And... if you're up for a quick task, I submitted my tire to close out an old exercise I started many moons ago and could use a review :) https://cgcookie.com/exercise_submissions/26852