4 answers ·
asked July 27, 2020 9:56am
· Lesson: Adding Thrusters and Fins · Course: Build and Animate a Low Poly Rocket in Blender for Beginners
When I try to extrude the top of the fin on the y axis , this is happening and can't see what is causing it. Please help.Thank you!
Hi, I'm not entirely sure what's going on in the screenshot, but try deleting those vertices and edges hanging off of the fin and removing overlapping vertices with M / Merge By Distance. I'd also double check that there aren't any faces inside the shape by heading to wireframe view, box selecting the center line from top view, and deleting faces if there are any. Hope that helps!
Thank you Jonathan!
Hi Vanda, Jonathan already told you how to solve this, but let me try to explain what (I think) you did to cause this (like I said, it's just a guess, but quite a good one as guesses go...).
You selected one of those two vertices and pressed E to extrude, but then you noticed that you had only one vertex selected, so you right-clicked (or pressed Esc) to cancel that. Then you SHIFT selected the other vertex and pressed E again.
But what you cancelled was not the extrusion, but the moving of the first selected vertex.
You extruded vertex 4, then cancelled the movement of the ecxtruded vertex, so vertex 2 is at the same place as no. 4, but no. 2 is selected, no. 4 is not! Now you SHIFT select no. 1 and extrude again, but vertex 2 and 1 are not (directly) connected, so you extrude two single vertices, in stead of the edge, that you were expecting.
This looks extremely weird, because of the Solidify Modifier, but that's it.
Hi Spike! Thank you, that totally makes sense now! Will pay attention to it next time. :)