Reload for multiplayer
The reload animations looks nice and all but in a multiplayer game it is not useable.
I think for a multiplayer the mag would have to be a separate object that is handled as in the real world.
A solution I am working an is:
1. Mag is own object but perhaps it doesnt need an armature, it can be attached in Blender to a bone using an object constraint (but works with araature as well)
2. Unloading in Unity is just detaching from the weapon and using real pyhsics (Rigidbody) to let it fall onto the floot
3. Loading is attaching the mag to the player's left hand (some pos and roatation as in Blender) but there is not exported animation for the mag, it's all done in C# scripting in Unity.
What do you think about this solution?