Pose Position and export fbx
Hi, now I got it working so far, one thing is still not clear to me, it has to do with Rest and Pose Postion.
I have a gun model in the same file as the character. The Child to Constraint works for the root bone of the gun to the characters hand, I can create animations.
When I export the gun and the character now to Unity as separate fbx files to unity, and I do this in rest pose, now animation is played then in Unity, I have to do this in Pose Position. But when I export the gun in pose position (where it is in the characters's hand), the position of the gun is not at 0,0,0. How to avoid this?