Rig problems when turning the character 180 degrees
For my animation I want to turn the character 180 degrees, starting with him facing away from the camera. When I grab the controls for the feet, the torso and the head and turn them 180 degrees on the z-axis around the world origin his face collapses. And when I try to use the root control his head doesn't turn, and then adjusting the head afterwards also collapses his face. And his knees go wonky and the neck stretches. Am I using the wrong controls? I'm not sure what to do..
I'm using Blender 2.83.2 but I also tried opening the rig in 2.79 and it just won't let me. Blender loads but the rig does not appear.