Subdivision modifier vs destructive
At the start of the video, you destructively subdivide the mesh. Is there a particular reason why you don't use the subdivision modifier here?
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Midge Sinnaeve (mantissa)
Not really, you could use the subdivision modifier all the same. I've just found that if you start with something like 5 or 6 subdivisions, it has to calculate that every time you update the modifier stack and it can slow things down.
But your mileage may vary of course, if it works, it works. ;)