How do I bake this to an HDRI for my Unity game?

As stated above. What method is there for exporting procedural world shaders and added objects (suns, structures, etc.)


Thanks!

  • When I remember corerectly (never done this myself...) you need to set the Output Resolution to something where the X is twice the Y- resolution:

    And set the Camera to Panoramic and Equirectangular:

    Place your Camera as you like it and hit Render...