4 answers · asked · Lesson: Configuring a Wood Material · Course: Modeling, Texturing and Shading a Treasure Chest in Blender 2.8

When applying the wood's noise texture, stretching the Y value has different effects on different objects.

So adding that noise texture to the bump node, then stretching the Y for that wood effect worked for 90% of the planks, but I noticed a few didn't stretch the same as the others, as if their X and Y orientations are different, How would I go about fixing that? I tried applying transformations to the troubling planks, but no effect.