3 answers · asked · Lesson: Gestural Sculpting with Blender

Recommended approach

Hi Kent,

I started with this last week and I have a question. I have a problem where I either get with an awful sculpt if I aim for the 30 min mark or I go over an hour if I try to achieve something like your end result. 

What's better to improve on gestural sculpting?

a. Keep sticking to the 30 min limit until I can achieve better results

b. Keep going for a better result until I can reduce the time it takes me



  • crew

    Hi Sebastian - I see gestural sculpting as a format designed to foster practice and experimentation. The result is never meant to be *final* and thus produces a low-pressure learning environment. If you're struggling with 30min - 1hr sculpting time I'd say you're possibly putting too much pressure on your self to be perfect (or close to perfect).

    Rather the idea is to quickly generate approximations of shapes. Starting out your quick approximations may be terrible, but the next try will be less terrible, then again even less terrible, so on and so on until you cross over from terrible to passable, from passable to good. This "practice-makes-perfect" format is meant to be more forgiving and low-pressure to ease the learning curve compared to sculpting polished (non-gestural) shapes from the beginning.

    Therefore my suggestion is to try more attempts within a shorter time frame: 30 min for a whole human body gesture or 5-10 min for a single body part gesture. More attempts instead of more time per attempt should develop a faster familiarity with 3D shaping.

    I hope that resonates with you. Don't hesitate to continue asking questions as your progress!

  • Thank you, Kent!

    I'll stick to your suggestion and see how it goes.

    This is something that took me roughly 1.5 h. My main struggle was getting the right shape for the legs muscles and, especially, the feet. I spent more time on the feet alone than in the torso.