Odd normals on the hinge
Hello, I was going about fixing my normals when I stumbled accross this. I cant seem to find any way to fix it but I do believe it has something to do with the mirror modifiers. Can anyone explain what is happening here? Thank you very much in advance.
as you can see here it looks a lot when you have two meshes in the same spot, but I tried merging vertices by distance and it said there were no vertices removed, so I'm stumped as to what is causing this mess.