How well do UVs still work after the mesh is deformed?
I notice that in the overall sequence of the course, we first modeled, then unwrapped UVs, then did texturing/lighting/rendering. This makes sense as there seems to be a linear dependency structure, i.e. can't texture until UVs are unwrapped, can't unwrap until the model is done. So I'm surprised that the last step includes more model deformation, but the results still look fine. How much mesh modification is okay after UVs have been done? Does it matter that the modification in this step is by lattice modifier, rather than directly pushing verts in edit mode?