2 answers ·
asked April 14, 2020 5:59pm
· Lesson: Base Sculpting · Course: Short Film Character Production
Do I see it right that Blender 2.66 had Dynamic Topology only with constant detail size?
Indeed: 2.66 only had pixel size Dynamic Topology, yes, but that was 2013 and it was rather new then...There already was a checkbox for collapse edges though...Now it's 7 years later and Dyntopo is considered old-school by some;)
(I started using Blender in 2013...)
Thanks, Spikey, then it must be "Relative Detail" which is measured in pixels, whereas "Constant Detail", I think, is related to Blender units.