I'm trying to find a spot on the video game industry
Hey guys, I been trying for a while to get into the video game industry. The closest I got to is when I was designing Skins for a game called Rust, I started watching Allegorithmic tutorials like if they were water and eventually I achieved a good level of quality.
The money that I was earning was really good for me. I cannot discuss figures but let me just give you a rough estimation, life in Spain is around a thousand euros and for my first accepted skin I made somewhat lower than the standard of living, but I thought I could make a living of this, silly me.
Well the problem was that steam would take a month to pay me, this is by design because of all the fraud and legal things, I guess that wasn't much of a problem but later as well market of skins in Rust go over saturated ,so all the sudden I was just making a 15% of what I used to, and what you have to understand is that I would spend 8 to 10 hours per model and only a 10% of my models were making it in the game so I was a low pay off and really frustrating.
I decided to drop that because while It gave me confidence that I could work on textures.I felt like I was not a full rounded artist and also I could not earn a decent living that way, so I started diving into 3d, I first used udemy for this but I noticed that the quality of most of the courses that I would take there were kinda not good for video game standards, but I finally came across CG Cookie and I must say I'm really happy with the change my understanding of the tools has severely improve since then.
Anyway I took some freelancing opportunities on a site but it was pretty much what you guys discussed on the freelance tips stream, you are trying to catch up with people that would happily work for 5 dollars an hour, so after seeing that was also not the way, I find myself stuck on a limbo.
I want to create stuff and at the same time being able to get pay but I dunno if my portfolio is big enough to impress anyone ( here is my Sketchfab, so that you can give me some feedback https://sketchfab.com/elfideorubio Please I rather you be harsh when criticizing ) like I feel fairly confident in my texturing skills but if I have to be completely honest, I know how to achieve good effects and so on, but creating a texture from the ground up with designer that presents itself more challenging, and I could only imagine that studios that specifically search for texture artist are looking for a good understanding of designer as well.
I started throwing my portfolio thinking that maybe someone despite my knowledge will throw me a bone, and then I can learn from the inside of a company, I dunno how good this idea is, but at the moment I'm just stranded in nowhere land, so I'm doing the only think left to do ask for your guys help, see if you can share some light into this issue, because at the moment money is super tight, and I'm just maybe thinking of getting a regular job while learning this on the side. So what do you guys think should be my next step ?