Toon / Stylized NPBR shading advice. and Unity advise
jlampel If there is time I would love to know 2 things better. I am studying art theory and such but some things are still puzzling me. These have been on my mind a lot while I have been Jedi-training.
Q1. I would love to receive some advice on how to get that more toony style of shading (non PBR) like that of the Kamikaze shader pack on the blender market (which I purchased and love deeply). It needs to be able to react with lighting and shading information (you know, like a shader should)
Maybe another good example is how to get the style of shading that exists on something like "Spiderman - Into the Spiderverse" movie.
Another example is the shading that exists in Clash of Clans characters. https://clashofclans.com/
Q2. I am also planning on taking my shaders into Unity for Game Dev (obviously). And I get excited about making cool looking shaders and then get stumped when for whatever reason I stumble terribly getting them into Unity. What is the industry standard best practice to get them there in as few of steps as possible? I'm looking for perhaps some do's and don't's coming from Blender workflow.