How to keep editing the end without hurting the start?
Because of the different scales of the translation and rotation, I find myself matching the start of the animation, then moving to the end of the roll, and finding out that I messed the start or the middle.
After fixing the start curve the end is not accurate again.
I'm doing it over and over, and I'm starting to get scared of changing things (for example I used broken tangents for the wobble so I won't screw up the rolling before that).
Is there a better way to match curves?