Animate geometry of a branching curve?
I am working on an animation where I need some holographic pipes to branch out four ways. I am trying to do this with curves, but it's not possible to branch a curve as far as I can tell, so I have to create duplicates splines at the desired branching areas and animate them separately. This works fine, but I'm a perfectionist and I want the geometry on the branches to actually be connected to the rest - a boolean union could maybe have fixed this, but boolean is not available for curve objects. Right now the pipes are just clipping through each other, which I worry will be visible in the final animation.