2 answers ·
asked September 28, 2019 4:29pm
· Lesson: Edge & Cavity Detection · Course: Modeling, Texturing and Shading a Treasure Chest in Blender 2.8
I slightly beveled the furthest arch in the picture and my UV map exploded. I have no idea what I have done wrong.
Would you mind sharing how you solved this? (In case anyone else has the same issue)
I had to clean my mesh by merging by distance..
I flipped my normals while I was there at the same time and came back and it was all fine.