SOLVED: Bevel blew up my UV map
I slightly beveled the furthest arch in the picture and my UV map exploded. I have no idea what I have done wrong.
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Kent Trammell (theluthier)
Would you mind sharing how you solved this? (In case anyone else has the same issue)
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I had to clean my mesh by merging by distance..
I flipped my normals while I was there at the same time and came back and it was all fine.
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Thanks a lot, for anyone who has the following issue :
You baked you curved meshes and end up with weird UVs.
Select all the mesh in Edit Mode > Merge By Distance (basically you want to remove the bevel you added when doing the vertex painting) and bake again, it fixed the issue for me :)