Torso Translation is scaling the feet
waylow I notice when the Torso control translates along the Z axis the feet scale in and out. When the torso moves to the point where the legs stretch this effect is most present. Are they supposed to do that? I have a feeling in any type of walk cycle the feet are going to look like they are "wobbling" a bit.
*Note this only happens while the feet are set to IK in world space*