How to make NPR (non-photorealistic render) ILM texture maps?
I was currently creating an NPR anime character when I got stuck in the texturing phase, reason being was that I didn't know how to emulate the 2D feel unto a 3D model.
This video discussing the usage of ILM texture maps which I have never heard about. Upon further research I found out that ILM texture maps are also utilized in a game called Guilty Gear Xrd by Arc System works, whose characters has the look I wanna go for.
My question is how do you make ILM texture maps? Like the one discussed in the Youtube link above? What do they look like? Do they have RGB colors in the texture maps?