Kent I have an idea to create a single blend file for creating/rendering shaders using the Shader Totem provided. This will be a huge benefit by giving me a single, pre-constructed environment to create Shaders. The problem is that my system is not quite powerful enough and my render times are pretty long. Do I need to have Reflective/Refractive Caustics, Post Processing Compositing/Sequencer, or "Use Hair BVH" enabled? Also, for those Shaders using only Environment Lighting, is it possible to simply move the Lights to a separate Layer and turn it off/on when needed?
This course has been of great benefit in helping me understand Shader and Node structure. Any other suggestions would be very helpful. Thank you.