Lee Everett (leverett)

28 replies · posted

BC1-1908 Homework, Lee Everett

Here's my homework for week 1. My intention was to take pictures as I went along to show my progress but I ended up in a groove and forgot to grab the pictures...


I based the design off of a sword from an MMORPG that I used to play. 



I need some advice..  I'm wondering what the best way to orient these gems to match the angle of the guard? I can eyeball it but I figure there's gotta be a better way.

  • Hi Lee, the good news is: there is an exact way to do this.

    The bad news: it's not very easy to explain. But I will give it a try anyway.

    Here is the result:

    Go into Edit Mode of the Guard.

    Select a Face, where you want to put a gem on.

    Go to the Transform Orientations (Middle top of the 3D View, where it says Global). 

    In the dropdown menu, click the +.

    Now it should say: 'Face'.

    Go into Object Mode and select the gem.

    Go to Object (top left) > Transform > Align to Transform Orientation.

    Move the gem into place.

    If you set the Origin of the gem where it should connect to the surface, you can even use Face Snapping.

    Repeat for every gem.

    I hope this is understandable.

    Try it and feel free to ask if anything is unclear.


  • Nice start. 

    You should also make sure that your gem object is facing up (z+), has no object rotation and  "Align Rotation to Target" option is enabled to work with Face Snapping. It's much easier that way.

  • crew

    Welcome to the class, leverett! Your sword model is progressing very well. Spikey's advice is spot on. Here's a part of the treasure chest course where I similarly stuck rivets to a curved bracket.

  • good progress!

  • leverett Good job so far!

  • I think I'm going to call this good for now unless someone spots something goofy with it. I'm going to try and get through that Treasure Chest Course and then maybe make an extra credit sword if I have time.

    Week 1 homework


  • You're welcome.

  • Week 3 homework 

    What a ride, but here it is. I wish the leather looked better but I couldn't replicate Kent's results, not sure where I went wrong along the way. 

    Extra Credit

    Attempted to get this done before the deadline but I ran out of time. I could have sworn there was a way to add a shadow after the fact in compositing but I couldn't find it.

    • crew

      leverett Way to finish strong, Lee! And you even added Cloud's sword as a bonus - that's awesome. Though my Captain Falcon is all too familiar with this sword's devastating effects in smash bros ultimate....so forgive me if my bitterness negatively effects your grade.

      Overall your lighting and shading is good and effective at presenting your swords well. I like the sparkly blooms of the metal, the wear and tear on the edges, and the fact that your metals feel like metal.

      I couldn't replicate Kent's results, not sure where I went wrong along the way. 

      To me it looks like the darkening and lightening of the leather is a little too consistent, resulting in a stripy pattern more than a more varied worn-leather pattern. Honestly it's not that far off from mine 👌

      I could have sworn there was a way to add a shadow after the fact in compositing but I couldn't find it.

      I'm not aware of a way to generate a shadow from compositing nodes after rendering. You'd need to setup a shadow pass that would simply separate the shadows into their own layer during rendering. But I don't think Eevee supports that yet - Pretty sure it's Cycles only right now.

      For the quality of your final result and the extra credit sword surprise, you've earned an A+ this week Lee 👏

    • theluthier 

      Though my Captain Falcon is all too familiar with this sword's devastating effects in smash bros ultimate....so forgive me if my bitterness negatively effects your grade.

      That's all right..... I've been falcon punched off of stages for a long time now so I can understand your resentment.

      I'm not aware of a way to generate a shadow from compositing nodes after rendering. You'd need to setup a shadow pass that would simply separate the shadows into their own layer during rendering. But I don't think Eevee supports that yet - Pretty sure it's Cycles only right now.

      That's probably what I'm thinking of. I'll have to revisit it someday with cycles or when it gets added to Eevee.

      For the quality of your final result and the extra credit sword surprise, you've earned an A+ this week Lee 👏

      Thank you! I learned a lot and I'm looking forward to keep going with it.