Creating a Realistic Sea Environment

In this Modo video tutorial we’ll take a look on how we can proceed to create a photo-realistic sea environment.

We’ll start modeling a very simple plane and than we’ll use the Shader Tree to create a complete water shader using procedural maps, displacement and advanced raytracing features. We’ll take a very fast tour around the daylight lighting and environment rendering system.

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19 Responses to “Creating a Realistic Sea Environment”
  1. Posts: 2
    Shahrez Rafiq says:

    MODOCookie FTW!!!

    • Posts: 19
      a.cangelosi says:

      We hope you like what we are doing for ModoCookie ! 😉


      • Posts: 1

        Nice tutorial , but what modo version are using? because it looks like you are doing this in a very hard way, you use the values on the right for sizing and moving. but is it very clear for me that you kbow what you are doing, very nice result in the end. Thanx again.


  2. Posts: 1
    gaurav says:

    Pretty cool stuff. Congrats for the new site and best of luck. Hope to see more stuff. :)

    • Posts: 19
      a.cangelosi says:

      Thanks for the support !
      We hope to be useful to the Modo Community with our efforts !

      Stay tuned for more news and projects !


  3. Posts: 1
    eyad says:

    thx for this cool informations , i wonder if Modo can do some animations as a moving cam over the sea.

    • Posts: 19
      a.cangelosi says:

      Thanks !
      We are working on a lot of tutorials and we have in our mind to release a series of videos that will show how to use Modo tu create some complex stuffs like animating a camera over a sea, and how to create a storm etc etc



      • Posts: 1
        Bob deWitt says:

        Great work, Allessandro. Thank you for your efforts. Since I don’t know how to use the Shader Tree very well, I have learned a lot by watching this tutorial. I, for one, would love to see how you create a storm at sea, as you have suggested.

        If you don’t mind a bit of constructive criticism, though, while your command of English is very good and I love to hear your accent, I have to admit I was confused for a time with your use of the word: ‘sheen.’ I finally realized that you were pronouncing the word ‘scene.’ Be aware that it is pronounced as ‘seen’ rather that ‘sheen.’

        Anyway, great job and I look forward to more!


        • Posts: 19
          a.cangelosi says:

          Thanks Bob for your comment. As you can hear, my accent is not so good, but I’m trying to improving it to give you a better service.
          Some guys told me about the “sheen” problem, so now I know to say in the right way, and you can find it in the latest videos.
          Stay tuned for the “tempest” tutorial, I’ll work on it really soon.

          Thanks again


  4. Posts: 1
    Arthur says:

    Hello there, a.cangelosi!

    Nice tutorial. The end result is really convinvincing, but one thing I have to say is about the process of instruction you give throughout the tutorial.

    It feels a lot like your making some of the things up as you go along. I believe it would be much more effective to train the process previously and present the people with a more polished presentation (something that Andy Brown is the master of, in case you watched any of his tutorials), because of two things: It makes it more concise, learning the same amount of information over less time, and it gives a greater safety to the newer viewers, being that he is dealing with more definitive numbers other than eye-guessing. Later it’s mandatory to develop an eye for that, but, when dealing with newer people to the software, it is more comforting to have more defined guidelines to work with.

    Let not the length of my post misguide you, I’m just making suggestions for things over what I’ve watched on you tutorial. What you do with them is purely up to you.

    • Posts: 19
      a.cangelosi says:

      Hi Arthur, thanks for your comment.
      Usually we try to create the tutorial directly in the recording process, (but we work at the scene before the recording session, to find the best way to achieve the end result), trying to simulate a real work session in front of the workstation, so the user can follow by way of work, mistakes and eveything seems real and not prepared before the work session.
      I can understand that in many cases users likes something different as you wrote in your comment, and if it will be asked by the community, we can change our way of work, or maybe we can make 50/50.

      Thanks again for you suggestion.


  5. Posts: 1
    Subhamoy says:

    I partially agree with Arthur.

    However, the experiments being done with the shader seems normal. Entering memorized values would look too artificial. But what made me uneasy is something else.

    When you are changing sizes, you are manually entering all values over and over again. When you are changing values proportionally, you are feeding percentage values to all axes individually. Modo has certain features to facilitate this sort of things, which, as a teacher, you are supposed to mention. Also, quite a percentage of the runtime has been spent placing the plane and placing the pillar and the ball. But after assigning a texture to the ball, you did not even rotate the ball a bit so that the spherical mapping pole does not show.

    I think the videos will be much more interesting once you overcome things like these.

    Keep up the good work! 😉

  6. Posts: 1
    Lecho says:


    Great tutorial. I have no problem with your accent. A have encountered serious problem with rendering scene on the sea simply my new Mac Mini 2.0 3GB RAM refused to render sea surface. Stuck (out of memory) only by making rendering settings very low quality started to render.

    What processor do you have on your PC to render it with no problem and reasonably fast?


  7. Posts: 1
    Ilene Demastus says:

    Hi this is a great blog, would you consider being a invitee writer on my blog?

  8. Posts: 1
    Badger says:

    I loved the tutorial and would like to thank you. So thank you very much, great job. Looking forward to seeing more ocean themed tutorials if possible :)

  9. Posts: 1

    Alessandro, your tutorials are fabulous. For those who need more “polished” tuts, Luxology and VTC sell packages that will meet your needs, but they may be more “dry”. I’ve bought them and they work. But ModoCookies tuts, Alessandro’s in particular, are like observing a buddy working on his own projects, and learning from his “mistakes.”

    • Posts: 4
      a.cangelosi says:

      Hi thanks for your comment, I know, maybe it can seems strange, but I like to create and record the video tutorials as a real life work session, with fixes, mistakes, changes, trying to do something in a way and then finding a different or better way to achieve it… :)

  10. Posts: 1
    Videos cristianos says:

    Nice blog, congratulation, so keep at it.
    Thank you!


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