Course: Creating an Architectural Scene

In this new tutorial for 3ds max we’ll start to work on a architectural interior scene with a pool inside. We’ll start modeling the entire scene using standard poly modeling tools as extrusion, chamfer and standard primitives. Then we’ll start assigning simple shader and we’ll add a basic illumination using a Sun/Sky for Mental Ray using the Daylight system and some Sky Portal. We’ll take a look at basic rendering setup using Mental Images iRay Renderer.

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3 Responses to “Creating an Architectural Scene”
    • Posts: 71
      Wes Burke says:

      Thanks for the heads up and I’ve just uploaded the correct files. Hope this helps and you are enjoying the course!

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