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Exclusive : Rayfire introduction


In this video for 3ds max we’ll start talking about demolition and object fragmentation, figuring how to do it with Rayfire plug-in.

What we’ll do

In Rayfire introduction video, we’ll give a brief introduction to this powerful plug-in, useful to create fragments from a given mesh and work with complex dynamic simulation to create demolition, breakings and real life dynamic behaviour. We’ll see some features useful to fragment a mesh using modifiers and then sending these meshes to MassFX, then we’ll take a brief tour about Rayfire main UI, trying to understand what we can do with it. Then we’ll start a simple project breaking a wall mesh and simulating the impact with an animated mesh to create a demolition animation, when it will be ready we’ll see how the workflow can be connected to Particle Flow and FumeFX to add secondary FX and fluid simulation to add dust and smoke. In coming parts we’ll create more complex projects with it.






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12 Responses to “Exclusive : Rayfire introduction”
  1. Posts: 2
    dougmcfly says:

    Very good one!!! You will cover de image fracture feature of the 1.60 release in the next one?? Thanks!!!

    • Posts: 2
      WTV3D says:

      image fracture of 1.60 ver. is great feature.

      • Posts: 1026
        a.cangelosi says:

        You are right, it is amazing. Hope to be able to pick the new version soon and prepare some new tutorials !

  2. Posts: 2
    WTV3D says:

    Thanks for this great tutorial!

  3. Posts: 8

    Nice tutorial but it would be nice if you could show us how to render the seperate elements and composite them in after effect or any composite program :)

    • Posts: 1026
      a.cangelosi says:

      Hi, thanks for your comment. We’ll do something like that in a future Citizen series 😉

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