Attention: Network Update
We are retiring 3D Studio Max training, however the library will remain available...
In this new tutorial for 3ds max we are back on rendering and lighting. This time we’ll explore a fast way to prepare a lighting and shading setup to prepare a still image for a possible product presentation exploring product rendering with iRay.
What we’ll do
We’ll work on a basic but effective setup to render a product box using a CGCookie texture just to see how to prepare a good series of material for it.
Lighting rig will be simply based on 3 light sources able to five enough lighting with a good control on shadows and general mood colors with 2 fill lights at right and left side of the box. We’ll use some Arch&Design materials to obtain interesting and realistic results. We’ll use maps on reflection, glossiness and bump using different setup with the material editor color corrector.