Tip: FumeFX Burn WSM

In this tip video for 3ds max, we’ll see how to use the FumeFX Burn WSM (World-space modifier), to create vertex color map controlling various data coming from FumeFX, using this modifier we can store on a vertex color map information to know how the fire or smoke will change temperature of a mesh or where fire and smoke will “touch” its surface, giving us the possibility to create some realistic “burning” or “heat” effect over its material¬† using these masks.

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6 Responses to “Tip: FumeFX Burn WSM”
  1. Posts: 19
    Jack H says:

    Great introduction, I’m trying to keep up with all the great FumeFX tuts so far. Are there any plans for any complex rayfire tutorials? It is an easy software to use and the website has good introduction videos but it would be cool to see something closer to production level techniques or tips. Everyone creates a fractured sphere, renders and puts it on youtube; but you don’t often see something really impressive.

    • Posts: 1026
      a.cangelosi says:

      Hi Jack, sorry for delay. Sure, we are planning Rayfire tutorials too. We are planning to use it on some complex project to show how to use it in real production environment. So stay tuned for it, and we’ll do the same for Thinking Particles too.

    • Posts: 1026
      a.cangelosi says:

      Thanks Adrien, you know we are mainly planning VFX and Lighting/shading tutorials, so you can be sure we’ll release a lot of things. If you have suggestions or requests please write to us.

  2. Posts: 7
    decebal says:

    Hi, Alessandro. I tried this tutorial and everythig worked fine until I applayed the Fume FX Burn(WSM). I followed your steps but I noticed there is no traces of smoke on the cillinder. I something wrong?
    Thank you!

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