Tip: FR Micro triangle displacement

In this tip tutorial for 3ds max we’ll continue to talk about FinalRender. This time we’ll take a look at displacement. Cebas rendering engine has powerful features to generate micro triangle displacement in rendering, using this algorithm we can have a lot of polygons, (millions and millions), just in rendering and the polygons can be sized less than a pixel, so resulting amount of details can be amazing. We’ll see how to use the fr-MTD modifier to add and tune displacement creating a simple ground scene to add details to de model.

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8 Responses to “Tip: FR Micro triangle displacement”
  1. Posts: 33
    Johan Alfort says:

    Hey Alessandro,
    I was just wondering what your thoughts are on Vray vs Final Render.
    I myself am a Vray user but when you put the Intro to final render I started to check it out and from what I can tell it feels more powerful than Vray for moving images. Maybe you can share some of your experiance with FR vs Vray from a production point of view. Great work also, keep it up, I love this site :)

    • Posts: 1026
      a.cangelosi says:

      Hi Johan. Every single rendering engine for 3ds max is really powerful. VRay and FinalRender are both amazing. I used both in production, and usually I can say that for VFX and game cinematics we prefer FinalRender, but with VRay you can do amazing stuffs as in FinalRender. Maybe for animation it is faster so it is better to use it, but it is really a personal choice or can be a choise due to pipeline needs.

    • Posts: 1026
      a.cangelosi says:

      Good results, as you see the micro triangle displacement in Final Render is amazing ! Thanks for posting

  2. Posts: 1
    Aleksa says:

    Hi Alessandro,can i somehow get the same effect with i-ray?

    • Posts: 1026
      a.cangelosi says:

      Sure, you can use the displacement as in Mental Ray….please try it, and if you have problems please contact me.

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