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Exclusive: Creating a Fire Dragon with FumeFX – Part 2

In this Citizen video for 3ds max, we’ll continue to work at the Fire Dragon series. We’ll prepare a fire layer just to have the creature made of flames. We’ll work on the simulation trying to have not so big flames, and not so long flames, just something like a volume of fire. We’ll tune rendering parameters and prepare the wavelet turbulence simulation. In Part 3, we’ll prepare some additional passes and work a little bit more on particles, so we can start preparing different rendered passes to comp it.

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4 Responses to “Exclusive: Creating a Fire Dragon with FumeFX – Part 2”
  1. Posts: 19
    Jack H says:

    I love these particles and vfx tuts, such powerful software!

  2. Posts: 1
    Paulo Neto says:

    Hello!! Please, this is the same video from Part 1!!!
    Please correct this ok!
    Thank you

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