Creating a Basic Character Rig

In this tutorial for 3ds max 2010, we’ll continue working on a basic character rig. We’ll create the arms, hands, and the head just using same bones structure as the previous tip tutorial, then we’ll add some dummies to controls all the IK chain created for the hands. We’ll add a simple head mesh, and we’ll add a simple Look At controller to have the possibility to control its orientation. We need to add a general dummy able to move the entire structure using the link feature.
Last part of the tutorial will be used to add a simple mesh to add an automatic breath controller using a Noise Float controller over the scale value.

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9 Responses to “Creating a Basic Character Rig”
  1. Posts: 10
    Sol says:

    Haven’t checked it out yet, but thank you very much again Allesandro.

    Keep up the good work, it is appreciated more than you know.


    • Posts: 111
      a.cangelosi says:

      Thanks to you.
      We started to prepare new tutorials talking about different stuffs and rigging is one of it

      I hope you can enjoy it.


  2. Posts: 1
    Infaas says:

    “What will be he next part of this series ? Cant wait”
    I see, COOL :)

    • Posts: 111
      a.cangelosi says:

      Right, you have Rigging Part 2 online !


  3. Posts: 2
    UltiMaTor says:

    Thank you very much

    i need charecter modelling&textures tutorials

    • Posts: 1026
      a.cangelosi says:

      Hi again, we added more modeling tutorials to our internal schedule so I can just say that we’ll have polymodeling for hard surfaces, creatures, etc etc

      Thanks again


  4. Posts: 1
    mka3d says:

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    So, with determination and resolve, I ask you to connect me to put your work in my website to view it

    To prevail interest to me and you and all

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