Tip: Ink & Paint Shader

In this tip tutorial we’ll start to talk about toon shading and line rendering in 3ds max. The 1st part is based on Ink & Paint shader that can be used with Scanline rendering engine. We’ll talk about all its parameters to understand what we can do and which kind of toon look we can achieve with it.

Leave Comment


No comments yet. Might we suggest something other than "first post"?

Leave a Comment

You must be logged in to post a comment.